Florzen Profiteers
Starting Units
Home System
- Delmor
21
- Kyd
12
Commodities
4
Starting Technologies
During the status phase, draw 2 action cards instead of 1.
The maximum number of action cards you can have in your hand is increased by 3.
When you draw 1 or more action cards, you may exhaust this card to draw 2 additional action cards.
The maximum number of action cards you can have in your hand is increased by 2. During the status phase, draw 2 action cards instead of 1.
When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units.
When you activate a system as part of a tactical action, you may explore 1 planet in that system that contains 1 or more of your units.
When you resolve an exploration card, you do not need to pay commodities or remove units to resolve the optional effects of that exploration card.
When you activate a system, you may explore 1 planet in that system that contains 1 or more of your units.
When you would explore a planet that contains 2 or more of your structures, you may exhaust this card to draw 1 additional card; choose 1 to resolve and discard the rest.
Faction Abilities
At the start of a space combat, you may remove up to 2 fighters you control in a system adjacent to the active system. Then, choose 1 player participating in that combat; that player places the same number of fighters from their reinforcements in the active system.
You can give fighters to players in adjacent combats.
When you would gain a relic, you may draw 1 additional card; choose 1 to gain and return the rest to the relic deck. Then, shuffle the relic deck.
When you explore a planet, you may treat that planet as if it had the same trait as another planet you control.
Draw from other planet trait decks when you explore.
Faction Units
Florzen Profiteers Fighter
This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool.
Your fighters have Anti-Fighter Barrage and can move.
ANTI-FIGHTER BARRAGE 9
Flagship
Other players cannot play action cards during a space combat in this system.
Blocks other players’ action cards during space combat.
SUSTAIN DAMAGE
Mech
You may spend influence as resources to produce this unit.
Can be bought with influence.
SUSTAIN DAMAGE
Monument
When you produce fighters, you may place that many plastic fighter units on this card, instead.
At the start of your turn, you may produce any fighters on this card in this system without spending resources.
Leaders
At the start of a player's turn:
You may exhaust this card to allow that player to remove an attachment from a non-home planet they control and attach it to a non-home planet they control other than Mecatol Rex adjacent to that planet's system.
Move an attachment between adjacent planets.
After the second agenda is revealed during the agenda phase:
You may ready 1 planet you control; explore that planet, if able.
Ready and explore planets during the agenda phase.
ACTION: Place 2 fighters from your reinforcements in each system that contains 1 or more planets you control and no other player's ships. Then, you may remove 1 attachment from any planet in a system that contains 1 or more of your ships and attach it to 1 planet in your home system. Then, purge this card.
Move an attachment to your home system and gain fighters.
Faction Promissory Note
When you would gain a relic:
You may draw 1 additional card; choose 1 to gain and return the rest to the relic deck. Then, shuffle the relic deck.
Then, return this card to the Florzen player.
Draw an extra relic card and choose one to keep.
Breakthrough
After a system that contains 2 or more planets you control is activated, you may exhaust this card. If you do, you and the active player each secretly spend 0, 1, or 2 trade goods.
Then, reveal the spent trade goods; if you spent the same number of trade goods, explore 1 planet you control; otherwise, end that player's turn.
Faction Technologies
When a player would perform a strategic action, you may exhaust this card and spend 1 token from your strategy pool to end that player's turn; the strategic action is not resolved and the strategy card is not exhausted.
Skip a player’s turn when they perform a strategic action.
Florzen Profiteers Fighter
This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool.
Your fighters move and fight better.
ANTI-FIGHTER BARRAGE 8