Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Free Systems Compact

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Idyn

    10

  • Kroll

    11

  • Cyrra

    01

Commodities

4

Starting Technologies

Faction Abilities

Rally to the Cause

Once per action, after you produce 1 or more ships in your home system, you may produce up to 2 ships in a system that contains a cultural, hazardous, or industrial planet and does not contain a legendary planet or other players' units.

Diplomats

Once per action, you may exhaust 1 uncontrolled planet's planet card that is on the game board to spend its resources or influence.

Free People

During setup, for each non-home planet other than Mecatol Rex on the game board, place that planet's planet card faceup on the game board.

Flagship

Vox

When this unit makes a combat roll, it rolls 1 additional die for each planet in this system of any single trait.

SUSTAIN DAMAGE

8cost
7 (×2)combat
1move
3capacity

Mech

Liberator

DEPLOY: After you use your RALLY TO THE CAUSE faction ability in a system, you may spend 1 trade good to place 1 mech on a planet you control adjacent to that system.

SUSTAIN DAMAGE

2cost
6combat

Monument

Independence Tower

After you resolve the primary or secondary ability of the "Leadership" strategy card, each other player with units in or adjacent to this system who reveals 1 of your promissory notes from their hand gains 1 command token.

Placement
Cultural

Leaders

Cordo Haved
agentFriendly Diplomat
Unlock: Always Unlocked

While ready, this card has the text ability of each legendary planet ability card any player controls, even if that card is exhausted. You may allow another player to use this card's ability.

President Cyhn
commanderCrisis Leader
Unlock: Each non-legendary planet on the game board is controlled.

After you gain control of a non-home planet during a tactical action:

If you have 1 or more ships in the active system, you may produce 1 ship in that system.

Count Otto P'may - Heart of Rebellion
heroInspiring Rhetorician - Freedom or Death
Unlock: Have 3 scored objectives.

ACTION: Ready a non-home planet other than Mecatol Rex that you control, remove all units on that planet and attach this card to it.

Units cannot be committed to, produced on, or placed on this planet.

Faction Promissory Note

Broadcast Teams

When you gain control of a planet during a tactical action:

If the active system does not contain another player's ships, you may produce up to 2 ships in that system.

Then, return this card to the Free Systems player.

Breakthrough

Galactic Movement

After you spend a strategy token, you may place 1 infantry from your reinforcements into coexistence on any cultural, hazardous, or industrial planet that contains the active player's ground forces.

Your infantry tokens on planets you control can be accompanied by your control tokens instead of plastic pieces.

Synergy
CyberneticBiotic

Faction Technologies

At the start of the agenda phase, you may choose and exhaust 1 cultural, 1 hazardous, and 1 industrial planet.

When you cast 1 or more votes, if you exhaust at least 1 cultural, 1 hazardous, and 1 industrial planet to cast votes, you may cast 4 additional votes.

Prerequisites: Biotic

At the start of a ground combat, you may roll 1 die for each of up to 2 of your ground forces on that planet.

For each result equal to or greater than that unit's combat value, produce 1 hit; your opponent must assign it to 1 of their units on that planet.

Prerequisites: CyberneticCybernetic

Other Components

Heart of Rebellion Token