Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Kollecc Society

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Susuros

    44

Commodities

3

Starting Technologies

Faction Abilities

Cloaked Fleets

After you produce 1 or more ships, you may place up to 2 of those ships on your faction sheet, those ships are captured.

Shroud of Lith

After movement, if the active system contains 1 or more of your non-fighter ships, you may place up to 2 of your captured ships and 2 of your captured ground forces from your faction sheet in that system's space area.

Treasure Hunters

At the start of your turn, you may look at the top card of the cultural, hazardous, or industrial exploration deck. Then, look at the top card of the relic deck.

Flagship

Nightingale V

When this unit retreats, you may capture each of your units that retreat.

SUSTAIN DAMAGE

8cost
5 (×2)combat
1move
3capacity

Mech

Nightshade Vanguard

At the end of a tactical action in this system, you may place up to 2 ground forces from this planet onto your faction sheet, those units are captured.

SUSTAIN DAMAGE

2cost
6combat

Monument

Shades' Den

After movement, if this is the active system and contains no more than 1 other player's ships, you may place any of your captured units from your faction sheet into this system.

Placement
Legendary

Leaders

Captain Dust
agentArtifact Broker
Unlock: Always Unlocked

At the start of a player's turn:

You may exhaust this card to allow that player to reveal the top 2 cards of an exploration deck that matches a planet they control; they gain any relic fragments that they revealed and discard the rest.

Kado S'mah-Qar
commanderCoordinator
Unlock: Have 4 relic fragments.

This card satisfies a blue technology prerequisite.

When you retreat, if the active system does not contain 1 of your command tokens, you do not place a command token in the system your ships retreated to.

Dorrahn Griphyn - Shadowcaster
heroThe Collector - Shrouded Expedition
Unlock: Have 3 scored objectives.

ACTION: Draw a number of relic cards up to an amount equal to the number of players in the game, choose 1 to gain, and return the rest to the relic deck. Then, shuffle that deck and purge this card.

Faction Promissory Note

AI Survey

At the start of your turn:

You may look at either the top card of the cultural, hazardous, and industrial exploration decks, or the top card of the relic deck.

Then, return this card to the Kollecc player.

Breakthrough

The Collector's Museum

When you explore a planet, you may exhaust this card to resolve a card from that exploration deck's discard pile instead; if you would discard that card, instead shuffle it into the corresponding exploration deck.

Synergy
BioticPropulsion

Faction Technologies

At the start of a space combat, you may choose 1 of your ships in the active system that did not begin this action in that system; roll a die. On a result equal to or greater than that ship's combat value, produce 1 hit; your opponent must assign it to 1 of their ships.

Prerequisites: Propulsion

ACTION: Exhaust this card to choose 1 of your neighbors that has 1 or more relic fragments. That player gains 2 trade goods and must give you 1 of those relic fragments of your choice.

Prerequisites: CyberneticCybernetic