Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Kyro Sodality

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Avicenna

    40

Commodities

2

Starting Technologies

Choose 1 of these 2.

Options to choose from

Faction Abilities

Contagion

After you resolve the primary or secondary ability of the "Politics" strategy card, commit 1 infantry from your reinforcements to a planet that is in or adjacent to a system that contains a planet you control; resolve invasion on that planet.

Plague Reservoir

Once per action, during invasion on a planet that contains your units, you may resolve ground combat on that planet, even if it does not contain another player's ground forces.

Subversive

When participating in a combat that would end in a draw, you are treated as the winner instead.

Flagship

Auriga

When you commit units to a planet in this system, you may commit 1 infantry from your reinforcements to that planet.

SUSTAIN DAMAGE

8cost
7 (×2)combat
1move
3capacity

Mech

Pustule

When this unit would be destroyed, if it is damaged, you may discard 1 action card to repair it instead.

SUSTAIN DAMAGE

2cost
6combat

Monument

Kyro Reliquary

This planet counts as a legendary planet with an attachment and a technology specialty of no type.

When this unit is destroyed, you must place it on a valid adjacent planet you control, if able. If you do, draw a relic.

Placement
Hazardous

Leaders

Tox
agentPlague Queen
Unlock: Always Unlocked

After a player loses or draws a ground combat:

You may exhaust this card to allow that player to replenish their commodities; place a number of infantry equal to 1 less than their commodity value on 1 planet you control.

Silas Deriga
commanderNecrosage
Unlock: Have 6 infantry and 6 fighters on the game board.

When you cast votes:

You may remove up to 4 of your infantry from the game board to cast 1 additional vote for each unit removed.

Speygh - Brikk Strain
heroBlightmaster - Galactic Blight
Unlock: Have 3 scored objectives.

At the start of the status phase:

You may attach this card to 1 of your strategy cards. Its initiative value is 9.

Non-Kyro Players may only resolve 1 clause of this strategy card's primary ability. The Kyro player gains any trade goods placed on this card.

Faction Promissory Note

Kyro Rider

After an agenda is revealed:

You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place 3 infantry from your reinforcements on a planet you control.

Then, return this card to the Kyro player.

Breakthrough

Strain Dispersal

When researching a technology, you may discard an action card to ignore 1 of that technology's prerequisites.

Once per action, when you win a combat, for each technology your opponent owns, if you do not own that technology, gain 1 commodity or convert 1 of your commodities to a trade good.

Synergy
WarfareCybernetic

Faction Technologies

During the agenda phase, after an outcome you voted for is resolved, place 2 infantry from your reinforcements on a planet you control.

Prerequisites: BioticBiotic

At the start of the strategy phase, you may place any number of your trade goods on any combination of strategy cards. Then, place 2 trade goods from the supply on 1 strategy card.

Prerequisites: Cybernetic