Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

L'tokk Khrask

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Bohl-Dhur

    34

Commodities

2

Starting Technologies

Faction Abilities

Lithoids

During the agenda phase, the number of votes you cast is instead equal to the combined resource value of the planets that you exhaust.

Garden Worlds

Apply +1 to the resource values of your planets that do not contain 1 or more ground forces.

Meteor Slings

When your units use BOMBARDMENT against a planet another player controls, you may cancel any number of hits you produce to place that many infantry from your reinforcements onto that planet. Those units participate in ground combat, if able.

Faction Units

Shattered Sky I

L'tokk Khrask Cruiser

BOMBARDMENT 8

2cost
7combat
2move
1capacity

Flagship

Splintering Gale

At the start of a space combat in this system, choose up to 2 non-fighter ships to gain SUSTAIN DAMAGE until the end of combat.

SUSTAIN DAMAGE

8cost
7 (×2)combat
1move
3capacity

Mech

Megalith

Units other than your mechs do not make combat rolls during the first round of ground combat on this planet.

SUSTAIN DAMAGE

2cost
6combat

Monument

Sleeping Worlds

During ground combat in this system, this unit is treated as a structure and a ground force.

SUSTAIN DAMAGE

3 (×2)combat
Placement
Legendary

Leaders

Udosh B'rtul
agentGrove Tender
Unlock: Always Unlocked

When a player would spend influence:

You may exhaust this card to allow that player to spend the resources of 1 non-home planet they control as influence, in addition to its influence.

Hkot Tokal
commanderCrystal Druid
Unlock: Win a ground combat on a planet you do not control.

At the start of invasion in a system that contains 1 or more planets:

You may place 1 infantry unit from your reinforcements in that system's space area if you have unused capacity in that system.

Vehl Tikar - Crystal Chorus
heroArch Druid - Worlds Awaken
Unlock: Have 3 scored objectives.

ACTION: Purge this card to choose up to 4 planets; exhaust or ready each of those planets.

Faction Promissory Note

Stone Speakers

During a tactical action, when you produce 1 or more hits during a BOMBARDMENT roll:

For each hit you produced, you may instead place 1 infantry from your reinforcements on the planet being bombarded.

Then, return this card to the L'tokk Khrask player.

Breakthrough

Mended Grove

Gain the Grove card.

When you resolve METEOR SLINGS, if you cancel all hits produced, you may place your units into coexistence; you cannot commit those coexisting ground forces during this action.

Synergy
CyberneticBiotic

Faction Technologies

When you would spend a token from your strategy pool, you may exhaust 1 planet you control to spend 1 token from your reinforcements instead.

Prerequisites: BioticBiotic

L'tokk Khrask Cruiser

BOMBARDMENT 6

2cost
6combat
3move
2capacity

Prerequisites: BioticCyberneticWarfare

Other Components

Grove – 2/X

This card's influence value is equal to the number of planets that contain your coexisting units.