Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Li-Zho Dynasty

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Pax

    12

  • Vess

    01

  • Kyr

    20

Commodities

3

Starting Technologies

Faction Abilities

Cunning

After you perform a tactical action in a system, you may attach 1 "Trap" card from your reinforcements to a planet in that system that contains 1 or more of your infantry units.

Subterfuge

Trap attachments are attached facedown and remain hidden until revealed; you may look at Trap attachments at any time. You do not count trap attachments toward fulfilling objectives.

Faction Units

Heavy Bomber I

Li-Zho Dynasty Fighter

BOMBARDMENT 9

1 (×2)cost
9combat

Flagship

Silence of Stars

This unit can only be destroyed by an uncanceled hit being assigned to it.

SUSTAIN DAMAGE

8cost
5 (×2)combat
1move
3capacity

Mech

Oro-Zhin Elite

At the start of your turn, you may remove 1 trap attachment from the game board and attach it to this planet, or swap any trap attachment with 1 on this planet.

SUSTAIN DAMAGE

2cost
6combat

Monument

Nightfall Fortress

When a player activates this system, remove a different player's command token from this system, or gain 1 command token.

Placement
HazardousIndustrial

Leaders

Vasra Ivo
agentIntelligence Officer
Unlock: Always Unlocked

At the end of a player's turn:

You may exhaust this card to allow that player to place 2 fighters from their reinforcements in the space area of a system that contains 1 or more of their ships.

Dume Tathu
commanderRuthless Strategist
Unlock: Have 4 trap attachments on the game board.

During a round of combat in which no more than 1 of your non-fighter ships or 1 of your infantry is participating, you may choose 1 of your units in that combat, that unit rolls 1 additional combat die.

Khaz-Rin Li-Zho - Star's Razor
heroEmpress - Closing Moves
Unlock: Have 3 scored objectives.

ACTION: You may attach, or remove and attach, each Trap card to a planet on the game board; place a total of up to 12 fighters in any number of systems that contain 1 or more planets with Trap attachments and no other player's ships. Then, purge this card.

Faction Promissory Note

Trusted Counselor

At the start of a space combat you are participating in:

You may place up to 2 fighters from your reinforcements into the space area of the active system.

Then, return this card to the Li-Zho player.

Breakthrough

Professional Intrigue

After you perform a tactical action in a non-home system, you may move 1 of your infantry on the game board into coexistence on a planet in that system.

When a player ends your units' coexistence on a planet, they must discard 1 action card, if able.

Synergy
WarfareBiotic

Faction Technologies

After you activate a non-home system, you may exhaust this card to choose 1 ship you control; you may treat that ship as adjacent to the active system until the end of this tactical action.

Prerequisites: PropulsionPropulsion

Li-Zho Dynasty Fighter

This unit may move without being transported. Fighters in excess of your ships' capacity count against your fleet pool.

BOMBARDMENT 8

1 (×2)cost
8combat
2move

Prerequisites: BioticPropulsion

Other Components

Trap Cards

Account Siphon

While this card is attached, you may reveal this card after a player gains control of this planet. Take upto 2 trade goods or 3 commodities from that player. At the end of this tactical action, return this card to your reinforcements.

Feint

While this card is attached, you may reveal this card at any time. Then, return this card to your reinforcements.

Gravitic Inhibitor

While this card is attached, you may reveal this card after a player activates this system, Until the end of this tactical action, that player cannot move more ships than 1 fewer than their fleet supply limit. At the end of this tactical action, return this card to your reinforcements.

Interference Grid

While this card is attached, you may reveal this card at the start of a space combat in this system. Choose 1 player, apply -1 to each of that player's combat rolls during this combat. At the end of this tactical action, return this card to your reinforcements.

Minefields

While this card is attached, you may reveal this card after a player commits 1 or more units to this planet. Destroy up to 2 of that player's infantry on this planet. At the end of this tactical action, return this card to your reinforcements.

Saboteurs

While this card is attached, you may reveal this card any time. Choose 1 non-carrier unit in this system. If it is not damaged and has the SUSTAIN DAMAGE ability, that unit becomes damaged. Otherwise destroy that unit. Then, return this card to your reinforcements.