Nivyn Star Kings
Starting Units
Home System
- Ellas
33
- Gravity Rift
Commodities
3
Starting Technologies
When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those units may roll 1 additional die.
When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.
When the result of your non-fighter ships' combat rolls exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.
When your units make a roll for a unit ability, you may choose 1 of those units to roll 1 additional die.
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units even if you do not have units or control planets in that system.
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Faction Abilities
Your units do not roll for gravity rifts. You may ignore the movement effects of anomalies in systems that contain or are adjacent to 1 or more of your structures.
You may ignore the effects of nearby anomalies.
The system that contains the "Wound" token is both a nebula and a gravity rift.
You have a Wound token, which is a rift and nebula.
When you explore a frontier token, you may draw 1 additional card; choose 1 to resolve and return the rest to the frontier exploration deck. Then, shuffle that deck.
Choose between two cards when exploring the frontier.
Flagship
When a unit in this system would be destroyed, you may remove it from the game board instead.
Units in this ship’s system are removed instead of destroyed.
SUSTAIN DAMAGE
Mech
After this system is activated, you may have this unit become damaged to place or move the Wound token into this system.
Can be damaged to place or move the Wound token.
SUSTAIN DAMAGE
Monument
Other players' ships cannot move out of or through this system.
Your ships may treat this system as adjacent to the Wound.
Leaders
When a player would use 1 unit's non-PRODUCTION unit ability in a system that contains or is adjacent to an anomaly, you may exhaust this card to prevent that unit from using that unit ability.
Cancel the ability of a unit.
When 1 or more of your damaged units make a combat roll, up to 2 of those units may roll an additional combat die.
Damaged ships roll an extra die.
ACTION: Each unit on the game board with SUSTAIN DAMAGE, other than your mechs, becomes damaged, if able. Place this card near the game board; you may treat each unit you control as adjacent to the system that contains the Wound token until the end of this game round. At the end of this game round, purge this card.
Damage all units except your mechs; your units are adjacent to the Wound until the round ends.
Faction Promissory Note
After you activate a system:
During this activation, you may ignore the effects of each anomaly.
Return this card to the Nivyn player at the end of this activation.
Allow a player to ignore the effects of anomalies.
Breakthrough
The system that contains the Wound token is also an entropic scar. You may ignore the effects of entropic scars.
You may treat entropic scars as ingress tokens.
Faction Technologies
Nivyn Star Kings Mech
After a system is activated, you may have this unit become damaged to place or move the Wound token into this system.
Your mechs become better at combat.
SUSTAIN DAMAGE
After 1 or more of your units with SUSTAIN DAMAGE makes a combat roll, you may choose 1 of those units to become damaged to reroll its combat roll.
Damage a ship to reroll its roll.
Other Components
Wound Token