Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Nivyn Star Kings

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Ellas

    33

  • Gravity Rift

Commodities

3

Starting Technologies

Faction Abilities

Celestial Guides

Your units do not roll for gravity rifts. You may ignore the movement effects of anomalies in systems that contain or are adjacent to 1 or more of your structures.

Singularity Point

The system that contains the "Wound" token is both a nebula and a gravity rift.

Voidsailors

When you explore a frontier token, you may draw 1 additional card; choose 1 to resolve and return the rest to the frontier exploration deck. Then, shuffle that deck.

Flagship

Eradica

When a unit in this system would be destroyed, you may remove it from the game board instead.

SUSTAIN DAMAGE

8cost
5 (×2)combat
1move
3capacity

Mech

Voidflare Warden I

After this system is activated, you may have this unit become damaged to place or move the Wound token into this system.

SUSTAIN DAMAGE

2cost
6combat

Monument

The Maw

Other players' ships cannot move out of or through this system.

Your ships may treat this system as adjacent to the Wound.

Placement
Technology Specialty

Leaders

Suldhan Wraeg
agentShrouded Advisor
Unlock: Always Unlocked

When a player would use 1 unit's non-PRODUCTION unit ability in a system that contains or is adjacent to an anomaly, you may exhaust this card to prevent that unit from using that unit ability.

Thussad Krath
commanderHigh Inquisitor
Unlock: Have units in 2 different non-home anomalies.

When 1 or more of your damaged units make a combat roll, up to 2 of those units may roll an additional combat die.

Krill Drakkon - Singularity Cradle
heroStar-Crowned King - Eye of the Abyss
Unlock: Have 3 scored objectives.

ACTION: Each unit on the game board with SUSTAIN DAMAGE, other than your mechs, becomes damaged, if able. Place this card near the game board; you may treat each unit you control as adjacent to the system that contains the Wound token until the end of this game round. At the end of this game round, purge this card.

Faction Promissory Note

Nivyn Guidance

After you activate a system:

During this activation, you may ignore the effects of each anomaly.

Return this card to the Nivyn player at the end of this activation.

Breakthrough

Anomaly Stabilization

The system that contains the Wound token is also an entropic scar. You may ignore the effects of entropic scars.

You may treat entropic scars as ingress tokens.

Synergy
WarfarePropulsion

Faction Technologies

Nivyn Star Kings Mech

After a system is activated, you may have this unit become damaged to place or move the Wound token into this system.

SUSTAIN DAMAGE

2cost
4combat

Prerequisites: PropulsionCyberneticWarfare

After 1 or more of your units with SUSTAIN DAMAGE makes a combat roll, you may choose 1 of those units to become damaged to reroll its combat roll.

Prerequisites: Cybernetic

Other Components

Wound Token