Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Nokar Sellships

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Zarr

    21

  • Nokk

    11

Commodities

4

Starting Technologies

Choose 2 of these 3.

Options to choose from

Faction Abilities

Hired Guns

After a system is activated, you may choose up to 3 of your ships. Those ships are also treated as the active player's and participate in combat as their units. At the end of this tactical action, that player may replace each of those ships in the active system with their own of the same unit type. Then, remove the rest from the game board.

Private Fleet

During setup, place 4 additional destroyers in your reinforcements.

Desperados

When 1 or more of your units use PRODUCTION, 1 destroyer does not count against your PRODUCTION limit. Apply +1 to your destroyers' move values while you are not the active player.

Faction Units

Sabre I

Nokar Sellships Destroyer

After this unit is destroyed during combat, roll a die, on a result of 9 or 10, produce up to 1 hit against your opponent's ships.

ANTI-FIGHTER BARRAGE 9 (×2)

1cost
8combat
2move

Flagship

Annah Regia

Apply +1 to the results of this unit's combat rolls for every 2 destroyers you control.

SUSTAIN DAMAGE

8cost
9 (×2)combat
2move
3capacity

Mech

Freelance Outfit

You may treat this system as adjacent to the active system for the purposes of declaring and resolving retreats.

SUSTAIN DAMAGE

2cost
6combat

Monument

Freehold Starport

Your ships may move out of this system, and transport units, even if it contains 1 of your command tokens.

PRODUCTION 3

Placement
IndustrialCultural

Leaders

Sal Sparrow
agentThe Privateer
Unlock: Always Unlocked

After movement:

You may exhaust this card to allow 1 player with 1 or more ships in the active system to place 1 destroyer from their reinforcements in that system.

Then, you may resolve 1 transaction with that player.

Jack Hallard
commanderThe Commodore
Unlock: Another player moves 1 of your ships.

Before you assign hits to your ships during a space combat, if you announced a retreat, cancel up to 2 hits. During combat, you may treat the active system as adjacent to each system adjacent to your home system.

Starsails - Irrefutable Offer
heroMercenary King - Galactic Press Gang
Unlock: Have 3 scored objectives.

ACTION: Place this card near the game board, until the end of this game round, each of your planets gains the PRODUCTION 3 ability as if it were a unit. At the end of this game round, purge this card.

Faction Promissory Note

Nokar Navigator

At the start of a space combat:

During this combat, the active system is adjacent to each system that contains a planet you control for the purposes of announcing and resolving retreats.

At the end of this combat, return this card to the Nokar player.

Breakthrough

Mercenary Captains

ACTION: Exhaust this card to place 1 neutral cruiser and 2 neutral destroyers into a non-fracture system that contains no non-neutral ships.

After another player wins a space combat in a system that contains your ships, gain 2 commodities or 1 command token.

Synergy
WarfareCybernetic

Faction Technologies

Nokar Sellships Destroyer

After this unit is destroyed during combat, roll a die, on a result equal to or greater than 7, produce up to 1 hit against your opponent's ships.

ANTI-FIGHTER BARRAGE 6 (×3)

1cost
7combat
2move

Prerequisites: WarfareWarfare

During the action phase: You may exhaust this card to use the PRODUCTION ability of 1 of your units. Then, place 1 command token from your reinforcements in that unit's system.

Prerequisites: CyberneticCybernetic

Other Components

Nokar Destroyer tokens×4