Roh'Dhna Mechatronics
Starting Units
Home System
- Prind
33
Commodities
4
Starting Technologies
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.
During the action phase, you can exhaust planets you control that have technology specialties to gain 1 trade good.
You can use technology specialties on planets you control without exhausting them, even if those planets are exhausted.
At the end of your turn, you may discard 2 action cards to explore a readied planet you control.
When researching technology, you may use technology specialties without exhausting planets, even if they are exhausted.
During your turn, you may exhaust this card and a planet with a technology specialty to ready 1 technology you own of a matching color. That technology cannot have more prerequisites than the number of matching specialties on planets you control. This counts as using specialties for SYNERGY and other game effects.
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
After you perform a tactical action, you may repair 1 of your units in the active system.
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
During your turn, when a space dock in your home system uses PRODUCTION, you may exhaust this card to reduce the combined cost of the produced units by 1 for each of your space docks on a planet in home systems.
Faction Abilities
After you place a space dock in a system that contains no other players' ships, you may spend 6 resources and remove that space dock to place 1 war sun in that system's space area.
You can place war suns instead of space docks.
After you activate a system, you may return 1 cruiser, carrier, or dreadnought you control in that system to your reinforcements to gain a number of trade goods equal to 1 less than that unit's cost value.
You can recycle ships in a system into trade goods.
For the purpose of scoring objectives, you may treat each of your war sun units as though it is a structure on any planet you control.
Faction Units
Roh'Dhna Mechatronics War Sun
This unit produces only 1 fighter or infantry for their cost instead of 2.
This unit cannot move or be produced.
Your war suns can produce units.
PRODUCTION 5
Flagship
DEPLOY: After you activate a system, you may spend 4 resources to replace 1 of your non-fighter ships in that system with your flagship.
Can transform any ship into this flagship.
SUSTAIN DAMAGE
Mech
DEPLOY: After you use your RECYCLED MATERIALS faction ability in a system, you may place 1 mech in that system's space area or on a planet you control in that system.
Can be placed for free after you recycle ships.
SUSTAIN DAMAGE
Monument
When you produce any number of units in this system, reduce the combined cost of those units by 2.
SPACE CANNON 7 (×2)
Leaders
After 1 or more of a player's units use PRODUCTION:
You may exhaust this card to allow that player to gain 1 command token.
Gains command tokens for using a unit’s production.
When you spend a command token to resolve the secondary ability of the "Construction" strategy card, you may resolve the primary ability instead.
Allows you to place additional structures without locking systems.
After you move 1 or more of your ships into the active system:
You may purge this card to produce ships using the PRODUCTION abilities of any units in the active system as if they were your own, regardless of whether that system contains another player's ships.
Produce with other players’ units after moving into a system.
Faction Promissory Note
At the end of your turn, you may attach this card to a non-home planet you control other than Mecatol Rex. This planet has PRODUCTION 3 as if it were a unit.
Gives a non-home planet Production 3.
Breakthrough
If you have the Terrafactory II technology, flip this card and place it on top of Terrafactory II.
Other player's units in this system lose PLANETARY SHIELD. This unit is also a station. When you would exhaust this station’s planet card, this unit becomes damaged instead.
SUSTAIN DAMAGE · PRODUCTION 7
Faction Technologies
Roh'Dhna Mechatronics War Sun
Other player's units in this system lose PLANETARY SHIELD.
This unit produces only 1 fighter or infantry for their cost instead of 2.
Your war suns can sustain damage and move.
SUSTAIN DAMAGE · BOMBARDMENT 3 (×3) · PRODUCTION 5
At the start of the agenda phase, for each unit upgrade technology you control, you may choose 1 player. Each of those players must produce 1 ship in a system that contains 1 or more of their space docks or war suns.
Choose any players to produce ships before voting.
Other Components
Automatons token