Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Roh'Dhna Mechatronics

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Prind

    33

Commodities

4

Starting Technologies

Faction Abilities

Industrious

After you place a space dock in a system that contains no other players' ships, you may spend 6 resources and remove that space dock to place 1 war sun in that system's space area.

Recycled Materials

After you activate a system, you may return 1 cruiser, carrier, or dreadnought you control in that system to your reinforcements to gain a number of trade goods equal to 1 less than that unit's cost value.

Orbital Foundries

For the purpose of scoring objectives, you may treat each of your war sun units as though it is a structure on any planet you control.

Faction Units

Terrafactory I

Roh'Dhna Mechatronics War Sun

This unit produces only 1 fighter or infantry for their cost instead of 2.

This unit cannot move or be produced.

PRODUCTION 5

5 (×2)combat
4capacity

Flagship

Ky'vir The Replicator

DEPLOY: After you activate a system, you may spend 4 resources to replace 1 of your non-fighter ships in that system with your flagship.

SUSTAIN DAMAGE

8cost
5 (×2)combat
1move
3capacity

Mech

Autofabricator

DEPLOY: After you use your RECYCLED MATERIALS faction ability in a system, you may place 1 mech in that system's space area or on a planet you control in that system.

SUSTAIN DAMAGE

2cost
6combat

Monument

Zha'Ren Foundry

When you produce any number of units in this system, reduce the combined cost of those units by 2.

SPACE CANNON 7 (×2)

Placement
Industrial

Leaders

Rond Bri'ay
agentMaster of Operations
Unlock: Always Unlocked

After 1 or more of a player's units use PRODUCTION:

You may exhaust this card to allow that player to gain 1 command token.

B-Unit 205643a
commanderPredominant Constructor
Unlock: Have units with a combined PRODUCTION value of at least 7 in a single system.

When you spend a command token to resolve the secondary ability of the "Construction" strategy card, you may resolve the primary ability instead.

Roh'Vhin Dhna mk4 - Primespace Actualization
heroRuthless Executive - Subversive Automation
Unlock: Have 3 scored objectives.

After you move 1 or more of your ships into the active system:

You may purge this card to produce ships using the PRODUCTION abilities of any units in the active system as if they were your own, regardless of whether that system contains another player's ships.

Faction Promissory Note

Automatons

At the end of your turn, you may attach this card to a non-home planet you control other than Mecatol Rex. This planet has PRODUCTION 3 as if it were a unit.

Breakthrough

The Prodigy's Triumph

If you have the Terrafactory II technology, flip this card and place it on top of Terrafactory II.

Synergy
PropulsionCybernetic
Flipped sideOmni-Forgeworld

Other player's units in this system lose PLANETARY SHIELD. This unit is also a station. When you would exhaust this station’s planet card, this unit becomes damaged instead.

SUSTAIN DAMAGE · PRODUCTION 7

10cost
3 (×3)combat
2move
8capacity

Faction Technologies

Roh'Dhna Mechatronics War Sun

Other player's units in this system lose PLANETARY SHIELD.

This unit produces only 1 fighter or infantry for their cost instead of 2.

SUSTAIN DAMAGE · BOMBARDMENT 3 (×3) · PRODUCTION 5

12cost
3 (×3)combat
2move
6capacity

Prerequisites: CyberneticWarfareWarfareWarfare

At the start of the agenda phase, for each unit upgrade technology you control, you may choose 1 player. Each of those players must produce 1 ship in a system that contains 1 or more of their space docks or war suns.

Prerequisites: CyberneticCybernetic

Other Components

Automatons token