Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Emirates of Hacan

Source: Base game

Starting Units

Ground forces
Structures

Home System

  • Arretze

    20

  • Hercant

    11

  • Kamdorn

    01

Commodities

6

Starting Technologies

Faction Abilities

Masters of Trade

You do not have to spend a command token to resolve the secondary ability of the "Trade" strategy card.

Guild Ships

You can negotiate transactions with players who are not your neighbor.

Arbiters

When you are negotiating a transaction, action cards can be exchanged as part of that transaction.

Flagship

Wrath of Kenara

After you roll a die during a space combat in this system, you may spend 1 trade good to apply +1 to the result.

SUSTAIN DAMAGE

8cost
7 (×2)combat
1move
3capacity

Mech

Pride of Kenara

This planet's planet card may be traded as part of a transaction; if you do, move all of your units from this planet to another planet you control.

SUSTAIN DAMAGE

2cost
6combat

Monument

Mowshir Freeport

Outside of combat, players may trade their units in the space area of this and adjacent systems as part of a transaction. A player who gained units this way then replaces them and moves them to a system that contains their ships and 1 of their command tokens, if able; otherwise, remove those units.

Placement
IndustrialCultural

Leaders

Carth of Golden Sands
agentTripartite Governor
Unlock: Always Unlocked

During the action phase:

You may exhaust this card to gain 2 commodities or replenish another player's commodities.

Gila the Silvertongue
commanderKenaran Ambassador
Unlock: Have 10 trade goods.

When you cast votes:

You may spend any number of trade goods; cast 2 additional votes for each trade good spent.

Harrugh Gefhara - Galactic Securities Net
heroThe Nascent Twilight - Sanction of the Quieron
Unlock: Have 3 scored objectives.

When 1 or more of your units use PRODUCTION:

You may reduce the cost of each of your units to 0 during this use of PRODUCTION. If you do, purge this card.

Faction Promissory Note

Trade Convoys

ACTION: Place this card faceup in your play area.

While this card is in your play area, you may negotiate transactions with players who are not your neighbor.

If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.

Trade Convoys

When 1 or more of your units use PRODUCTION:

You may reduce the combined PRODUCTION value of these units by up to 3, to a minimum of 0. For each point reduced, gain 1 commodity.

Then, return this card to the Hacan player.

Breakthrough

Auto-Factories

When you produce 3 or more non-fighter ships, place 1 command token from your reinforcements into your fleet pool.

Synergy
WarfareCybernetic

Faction Technologies

At the end of the strategy phase, you may spend 1 token from your strategy pool and give another player 3 of your trade goods. If you do, give 1 of your strategy cards to that player and take 1 of their strategy cards.

Prerequisites: CyberneticCyberneticCybernetic

When another player would choose a strategy card during the strategy phase, if you do not have a strategy card, you may exhaust this card, spend a token from your strategy pool, and give that player 1 trade good for each player that does not have a strategy card to choose your strategy card before them.

Prerequisites: CyberneticCyberneticCybernetic

ACTION: Exhaust this card and spend 1 token from your strategy pool to gain 4 trade goods and choose 1 other player; that player gains 2 trade goods.

Prerequisites: BioticBiotic

When you give another player 1 or more commodities, they gain an equal number of trade goods.

Prerequisites: BioticBiotic

ACTION: Exhaust this card to gain 3 trade goods and choose 1 other player; that player gains 2 trade goods.

Prerequisites: BioticBiotic