Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Naalu Collective

Source: Base game

Starting Units

Ground forces
Structures

Home System

  • Maaluuk

    02

  • Druaa

    31

Commodities

3

Starting Technologies

Faction Abilities

Telepathic

At the end of the strategy phase, place the Naalu "0" token on your strategy card; you are first in initiative order.

Foresight

After another player moves ships into a system that contains 1 or more of your ships, you may place 1 token from your strategy pool in an adjacent system that does not contain another player's ships; move your ships from the active system into that system.

Faction Units

Hybrid Crystal Fighter I

Naalu Collective Fighter

1 (×2)cost
8combat

Flagship

Matriarch

During an invasion in this system, you may commit fighters to planets as if they were ground forces. After combat, return those units to the space area.

SUSTAIN DAMAGE

8cost
9 (×2)combat
1move
6capacity

Mech

Iconoclast

During combat against an opponent who has at least 1 relic fragment, apply +2 to the results of this unit's combat rolls.

SUSTAIN DAMAGE

2cost
6combat
Iconoclast

DEPLOY: When another player gains a relic, place 1 mech on any planet you control.

SUSTAIN DAMAGE

2cost
6combat
Iconoclast

Other players' units cannot use ANTI-FIGHTER BARRAGE in this system.

SUSTAIN DAMAGE

2cost
6combat

Monument

Nefishh Projector

Infantry that you commit to planets in this and adjacent systems may be committed into coexistence, if able.

Placement
Cultural

Leaders

Z'eu
agentAgent of the Nefishh
Unlock: Always Unlocked

After an agenda is revealed:

You may exhaust this card to look at the top card of the agenda deck. Then, you may show that card to 1 other player.

Z'eu
agentAgent of the Nefishh
Unlock: Always Unlocked

After any player's command token is placed in a system:

You may exhaust this card to return that token to that player's reinforcements.

M'aban
commanderCrystalline Sorceress
Unlock: Have 12 fighters on the game board.

You may produce 1 additional fighter for their cost; these additional units do not count against your PRODUCTION limit.

M'aban
commanderCrystalline Sorceress
Unlock: Have ground forces in or adjacent to the Mecatol Rex system.

At any time:

You may look at your neighbors' hands of promissory notes and the top and bottom card of the agenda deck.

The Oracle - C-Radium Geometry
heroCorrupted Mind - Poison of the Nefishh
Unlock: Have 3 scored objectives.

At the end of the status phase:

You may force each other player to give you 1 promissory note from their hand. If you do, purge this card.

Faction Promissory Note

Gift of Prescience

At the end of the strategy phase:

Place this card faceup in your play area and place the Naalu "0" token on your strategy card; you are first in the initiative order. The Naalu player cannot use their TELEPATHIC faction ability during this game round.

Return this card to the Naalu player at the end of the status phase.

Gift of Prescience

When you receive this card and you are not the Naalu player, place it faceup in your play area.

At the end of the strategy phase, or after the turn of the highest-initiative player during the action phase, place the Naalu "0" token on your strategy card. You are first in the initiative order. The Naalu player cannot use their TELEPATHIC faction ability during this game round.

Return this card to the Naalu player at the end of the status phase.

Breakthrough

Mindsieve

When you would resolve the secondary ability of another player's strategy card, you may give them a promissory note to resolve it without spending a command token.

Synergy
WarfareBiotic

Faction Technologies

After another player activates a system that contains 1 or more of your ships, that player removes 1 token from their fleet pool and returns it to their reinforcements.

Prerequisites: BioticBioticBiotic

After another player activates a system that contains 1 or more of your ships, you may force that player to remove 1 token from their fleet pool and return it to their reinforcements.

During combat, when your opponent plays an action card, produce 1 hit; your opponent must assign it to 1 of their units.

Prerequisites: BioticBioticBiotic

Naalu Collective Fighter

This unit may move without being transported. Each fighter in excess of your ships' capacity counts as 1/2 of a ship against your fleet pool.

1 (×2)cost
7combat
2move

Prerequisites: BioticPropulsion

Naalu Collective Fighter

This unit may move without being transported. Fighters in excess of your ships' capacity count as 1/2 of a ship against your fleet pool.

1 (×2)cost
7combat
2move

Prerequisites: PropulsionBiotic

Other Components

Tokens

  • 1Naalu 0 token