Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Winnu

Source: Base game

Starting Units

Ground forces
Structures

Home System

  • Winnu

    34

Commodities

3

Starting Technologies

Choose any 1 technology that has no prerequisites.

Options to choose from

Faction Abilities

Blood Ties

You do not have to spend influence to remove the custodians token from Mecatol Rex.

Reclamation

After you resolve a tactical action during which you gained control of Mecatol Rex, you may place 1 PDS and 1 space dock from your reinforcements on Mecatol Rex.

Flagship

Salai Sai Corian

When this unit makes a combat roll, it rolls a number of dice equal to the number of your opponent's non-fighter ships in this system.

SUSTAIN DAMAGE

8cost
7combat
1move
3capacity

Mech

Reclaimer

After you resolve a tactical action during which you gained control of this planet, you may place 1 PDS or 1 space dock from your reinforcements on this planet.

SUSTAIN DAMAGE

2cost
6combat
Reclaimer

After you resolve a tactical action during which you gained control of this planet, you may place 1 PDS or 1 space dock on this planet. If the planet is legendary or Mecatol Rex, you may instead place 1 infantry.

SUSTAIN DAMAGE

2cost
6combat

Monument

The Imperial Vault

At the start of the agenda phase, if your monument is on the game board, gain any number of trade goods on this card. Otherwise, spend any number of resources to place 1 trade good from the supply on this card for every 3 resources spent.

Placement
Mecatol Rex

Leaders

Berekar Berekon
agentArbiter of Divine Right
Unlock: Always Unlocked

When 1 or more of a player's units use PRODUCTION:

You may exhaust this card to reduce the combined cost of the produced units by 2.

Rickar Rickani
commanderThe Hand of the Emperor
Unlock: Control Mecatol Rex or enter into a combat in the Mecatol Rex system.

During combat:

Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

Rickar Rickani
commanderThe Hand of the Emperor
Unlock: Control Mecatol Rex or enter into a combat in the Mecatol Rex system.

During combat:

Apply +2 to the result of your flagship's combat rolls against a player holding the custodians token, if other than the Winnu.

Apply +2 to the result of each of your unit's combat rolls in the Mecatol Rex system, your home system, and each system that contains a legendary planet.

Mathis Mathinus - Imperial Seal
heroReclamation Executor - Sins of the Father
Unlock: Have 3 scored objectives.

ACTION: Perform the primary ability of any strategy card. Then, choose any number of other players. Those players may perform the secondary ability of that strategy card.

Then, purge this card.

Mathis Mathinus - Imperial Seal
heroReclamation Executor - Sins of the Father
Unlock: Have 3 scored objectives.

After you perform the secondary ability of a strategy card:

You may purge this card to perform the primary ability of that strategy card.

Faction Promissory Note

Acquiescence

At the end of the strategy phase:

Exchange 1 of your strategy cards with a strategy card that was chosen by the Winnu player.

Then, return this card to the Winnu player.

Acquiescence

When the Winnu player resolves a strategic action:

You do not have to spend or place a command token to resolve the secondary ability of that strategy card.

Then, return this card to the Winnu player.

Breakthrough

Imperator

Apply +1 to the results of each of your unit's combat rolls for each "Support for the Throne" in your opponent's play area.

After you activate a system that contains a legendary planet, apply +1 to the move value of 1 of your ships during this tactical action.

Synergy
WarfarePropulsion

Faction Technologies

During your tactical actions, if you do not control Mecatol Rex, treat its system as if it contains both an alpha and beta wormhole.

ACTION: If you control Mecatol Rex, exhaust this card to place 1 infantry from your reinforcements on Mecatol Rex.

Prerequisites: PropulsionPropulsion

During your tactical actions, you treat your home system and the Mecatol Rex system as if they each contained a gamma wormhole.

Prerequisites: PropulsionPropulsion

After you activate a system, you may exhaust this card; you treat the Mecatol Rex system as if it is adjacent to each system that contains your structures.

ACTION: Exhaust this card to place and commit 2 infantry to Mecatol Rex, place 1 more if you don't have custodians token; resolve an invasion on that planet.

Prerequisites: PropulsionPropulsionPropulsion

Exhaust this card when 1 or more of your units use PRODUCTION; swap the resource and influence values of 1 planet you control during that use of PRODUCTION.

Prerequisites: CyberneticCybernetic

During the Production step of your tactical actions, you may treat the resource value of any number of planets you control as if it were equal to that planet's influence value instead.

Prerequisites: CyberneticCybernetic

When 1 or more of your units use PRODUCTION, you may swap the influence and resource values of 1 planet you control during this use of PRODUCTION.

Prerequisites: CyberneticCybernetic