The Xxcha Kingdom
Starting Units
Home System
- Archon Ren
23
- Archon Tau
11
Commodities
4
Starting Technologies
You may exhaust this card before 1 or more of your units use SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
When a player would resolve a retreat, your units may first use SPACE CANNON against the retreating player’s ships in the active system.
You may exhaust this card before 1 or more of your units use SPACE CANNON; hits produced by those units must be assigned to non-fighter ships if able.
You may exhaust this card before your units use SPACE CANNON to apply +1 to the result of each die roll; hits produced by those units must be assigned to non-fighter ships, if able.
Your units with PLANETARY SHIELD gain SUSTAIN DAMAGE and may use it to cancel hits produced against your units in the same system.
Faction Abilities
After you resolve the primary or secondary ability of the "Diplomacy" strategy card, you may gain control of 1 planet other than Mecatol Rex that does not contain any units and is in a system that is adjacent to a planet you control.
Can annex adjacent, empty planets with the diplomacy strategy card.
When an agenda is revealed, you may spend 1 token from your strategy pool to discard that agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.
Can spend command tokens to quash an agenda and draw a new one.
Flagship
You may use this unit's SPACE CANNON against ships that are in adjacent systems.
Can use the space cannon ability.
SUSTAIN DAMAGE · SPACE CANNON 5 (×3)
Mech
You may use this unit's SPACE CANNON against ships that are in adjacent systems.
Can use the space cannon ability.
SUSTAIN DAMAGE · SPACE CANNON 8
When this unit uses SUSTAIN DAMAGE, cancel 2 hits instead of 1.
SUSTAIN DAMAGE · SPACE CANNON 8
Monument
When an agenda outcome you voted for or predicted is resolved, you may exhaust this card to place a structure on a planet you control in this system.
After 1 or more other players place their command token in this system, you may exhaust this card to gain 1 command token and place 1 PDS on a planet you control in this system.
When you exhaust this planet to cast votes, you may cast 2 additional votes for each of your PDS in this and adjacent systems.
Leaders
ACTION: Exhaust this card to ready any planet; if that planet is in a system that is adjacent to a planet you control, you may remove 1 infantry from that planet and return it to its reinforcements.
Refreshes a planet and removes an infantry from it.
At any time:
You may exhaust this card to ready any planet. Then, you may remove 1 of any player's ground force from a system adjacent to that planet.
Each planet you exhaust to cast votes provides 1 additional vote.
Game effects cannot prevent you from voting on an agenda.
Provides extra votes for each planet.
Each planet you exhaust to cast votes provides 1 additional vote.
Game effects cannot prevent you from voting on an agenda.
After a planet is readied during the action phase:
You may move 1 of your units on that planet into coexistence on a planet in an adjacent system.
ACTION: You may discard 1 law from play. Look at the top 5 cards of the agenda deck. Choose 2 to reveal, and resolve each as if you had cast 1 vote for an outcome of your choice; discard the rest. Other players cannot resolve abilities during this action.
Then, purge this card.
ACTION: Place any combination of up to 4 PDS or mechs onto planets you control; ready each planet that you place a unit on. Then, purge this card.
Places PDS and mechs and readies planets.
Faction Promissory Note
When an agenda is revealed:
Remove 1 token from the Xxcha player's strategy pool and return it to their reinforcements. Then, discard the revealed agenda and reveal 1 agenda from the top of the deck. Players vote on this agenda instead.
Then, return this card to the Xxcha player.
Allows another player to quash an agenda.
After an agenda is revealed:
You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, you may produce 1 ship in any system that contains 1 or more of your space docks.
Then, return this card to the Xxcha player.
Breakthrough
You can spend influence as if it were resources.
You can spend resources as if it were influence.
Spend resources and influence interchangeably.
When you exhaust a planet, you may swap its resource and influence values for that exhaustion.
While your units are coexisting on a planet another player controls, you may resolve the secondary ability of that player's strategy card without spending a command token.
Faction Technologies
You may exhaust this card and spend 1 token from your strategy pool when another player plays an action card; cancel that action card.
Cancels a player’s action card when it is played.
You may spend 1 token from your strategy pool when one of your neighbors plays an action card; cancel that action card.
You may exhaust this card when another player plays an action card; cancel that action card.
After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.
Cancels a player’s turn when they activate your system.
After another player activates a system that contains 1 or more of your ships, you may exhaust this card and spend 1 token from your strategy pool; immediately end that player's turn.