The Yssaril Tribes
Starting Units
Home System
- Retillion
23
- Shalloq
12
Commodities
3
Starting Technologies
During the status phase, draw 2 action cards instead of 1.
The maximum number of action cards you can have in your hand is increased by 3.
When you draw 1 or more action cards, you may exhaust this card to draw 2 additional action cards.
The maximum number of action cards you can have in your hand is increased by 2. During the status phase, draw 2 action cards instead of 1.
Faction Abilities
ACTION: Discard 1 action card from your hand.
You can discard an action card to stall your turn.
When you draw 1 or more action cards, draw 1 additional action card. Then, choose and discard 1 action card from your hand.
You draw extra action cards and choose which to keep.
You can have any number of action cards in your hand. Game effects cannot prevent you from using this ability.
Your action card hand has no size limit.
Flagship
This ship can move through systems that contain other players' ships.
Can move through systems with other players’ ships.
SUSTAIN DAMAGE
Mech
DEPLOY: After you use your STALL TACTICS faction ability, you may place 1 mech on a planet you control.
Can be placed for free after you stall your turn.
SUSTAIN DAMAGE
When committing this unit to a planet, you may discard 1 action card to prevent your opponents' units from using SPACE CANNON against your units.
SUSTAIN DAMAGE
Monument
When another player plays an action card:
If that player controls 1 or more units in this or an adjacent system, you may gain 2 trade goods.
Leaders
This card has the text ability of each other player's agent, even if that agent is exhausted.
Can copy the effect of any other player’s agent.
After another player activates a system that contains your units:
You may look at that player's action cards, promissory notes, or secret objectives.
Can look at hidden information of those who activate your systems.
ACTION: Each other player shows you 1 action card from their hand. For each player, you may either take that card or force that player to discard 3 random action cards from their hand.
Then, purge this card.
Forces each player to give you a desirable card or lose three cards.
Faction Promissory Note
At the start of your turn:
Look at the Yssaril player's hand of action cards. Choose 1 of those cards and add it to your hand.
Then, return this card to the Yssaril player.
Allows another player to take an action card from your hand.
At the start of your turn:
The Yssaril player shows you 2 action cards from their hand. Take 1 of those cards and discard the other.
Then, return this card to the Yssaril player.
Breakthrough
You can allow other players to use your STALL TACTICS or SCHEMING faction abilities; when you do, you may resolve a transaction with that player. During the action phase, that transaction does not count against the once-per-player transaction limit for that turn.
Let others use your faction abilities for a price.
Faction Technologies
During your turn of the action phase, players that have passed cannot play action cards.
During your turns, players that pass cannot play action cards.
During your turn of the action phase, players that have passed cannot play action cards.
At the start of a round of ground combat, you may discard 1 action card to apply -1 to the results of your opponent's die rolls during that combat round.
ACTION: Exhaust this card to look at another player's hand of action cards. Choose 1 of those cards and add it to your hand.
Allows you to look at a player’s action cards and take one.
After 1 of your command tokens is placed in a system that contains another player's units, you may exhaust this card to look at that player's hand of action cards. Choose 1 of those cards and add it to your hand.