Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Tnelis Syndicate

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Discordia

    41

Commodities

2

Starting Technologies

Choose 2 of these 3.

Options to choose from

Faction Abilities

Plausible Deniability

When you draw 1 or more secret objective cards, draw 1 additional secret objective card. Then, return 1 secret objective card to the secret objective deck; shuffle that deck.

Information Brokers

You may have 1 additional unscored secret objective.

Stealth Insertion

If you place units onto the same planet as another player's units, your units must participate in combat during the "Ground Combat" step.

Faction Units

Blockade Runner I

Tnelis Syndicate Destroyer

ANTI-FIGHTER BARRAGE 9 (×3)

1cost
9combat
2move

Flagship

Principia Aneris

At the start of a round of combat, choose 1 ship in this system, during this combat round, that ship rolls 1 less combat die.

SUSTAIN DAMAGE

8cost
9 (×4)combat
2move
3capacity

Mech

Daedalon

DEPLOY: After you move a destroyer into a non-home system other than Mecatol Rex, you may spend 3 resources to place 1 mech on a planet in that system.

SUSTAIN DAMAGE

2cost
6combat

Monument

Dawnstar HQ

When you lose a ground combat on this planet, you may destroy each unit on this planet.

At the start of your turn you may destroy 1 other player's coexisting unit in this system.

Placement
HazardousCultural

Leaders

Davish S'Norri
agentLabor Relations Specialist
Unlock: Always Unlocked

At the start of invasion:

You may exhaust this card to choose 1 ship in the active system. During this invasion, that ship may use its ANTI-FIGHTER BARRAGE as if it were BOMBARDMENT.

Fillipo Rois
commanderLogistical Expeditor
Unlock: Have 6 of your destroyers on the game board.

After you activate a system, you may produce and assign 1 hit to a non-fighter ship you control in a system to apply +1 to the move value of 1 of your ships in that system until the end of this tactical action.

Turra Sveyar - Contract Network
heroShadow Councilor - Friends in Low Places
Unlock: Have 3 scored objectives.

After another player scores a secret objective:

You may attach, or remove and attach, this card to that secret objective. You treat the attached secret objective as if it were a public objective. After you score the attached objective, purge this card.

Faction Promissory Note

Plots Within Plots

When you draw 1 or more secret objective cards:

Draw 1 additional secret objective card. Then, return 1 secret objective card to the secret objective deck; shuffle that deck.

Then, return this card to the Tnelis player.

Breakthrough

Hidden Hardpoints

At the end of a round of ground combat, you may discard 1 secret objective to have all your participating units enter coexistence; that combat ends in a draw.

When another player ends your units' coexistence on a planet, you may draw 1 secret objective.

Synergy
PropulsionWarfare

Faction Technologies

Tnelis Syndicate Destroyer

This ship can move through systems that contain other players' ships.

ANTI-FIGHTER BARRAGE 6 (×4)

1cost
8combat
2move

Prerequisites: WarfareWarfare

After a round of space combat in a system that contains 1 or more of your mechs, you may have 1 of those units become damaged to produce 1 hit and assign it to a cruiser, dreadnought, or destroyer you do not control in that system.

Prerequisites: Cybernetic