Tnelis Syndicate
Starting Units
Home System
- Discordia
41
Commodities
2
Starting Technologies
Choose 2 of these 3.
Options to choose from
Your ships can move into and through asteroid fields.
When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae.
When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Your ships can move into and through asteroid fields.
When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
If you announce a retreat, your opponent applies -2 to the result of each of their combat rolls during this combat round.
During the status phase, draw 2 action cards instead of 1.
The maximum number of action cards you can have in your hand is increased by 3.
When you draw 1 or more action cards, you may exhaust this card to draw 2 additional action cards.
The maximum number of action cards you can have in your hand is increased by 2. During the status phase, draw 2 action cards instead of 1.
When 1 or more of your units use BOMBARDMENT or SPACE CANNON, 1 of those units may roll 1 additional die.
When 1 or more of your units use unit abilities, 1 of those units may roll 1 additional die.
When the result of your non-fighter ships' combat rolls exceeds that ship's combat value by 3 or more, your opponent cannot assign that hit to a fighter unless they first destroy 1 of their fighters in the active system.
When your units make a roll for a unit ability, you may choose 1 of those units to roll 1 additional die.
Faction Abilities
When you draw 1 or more secret objective cards, draw 1 additional secret objective card. Then, return 1 secret objective card to the secret objective deck; shuffle that deck.
Draw extra secret objectives and choose which to keep.
You may have 1 additional unscored secret objective.
You can have one extra unscored secret objective.
If you place units onto the same planet as another player's units, your units must participate in combat during the "Ground Combat" step.
Faction Units
Flagship
At the start of a round of combat, choose 1 ship in this system, during this combat round, that ship rolls 1 less combat die.
Choose a ship to roll fewer dice during combat.
SUSTAIN DAMAGE
Mech
DEPLOY: After you move a destroyer into a non-home system other than Mecatol Rex, you may spend 3 resources to place 1 mech on a planet in that system.
Can be dropped directly to planets after moving your destroyers.
SUSTAIN DAMAGE
Monument
When you lose a ground combat on this planet, you may destroy each unit on this planet.
At the start of your turn you may destroy 1 other player's coexisting unit in this system.
Leaders
At the start of invasion:
You may exhaust this card to choose 1 ship in the active system. During this invasion, that ship may use its ANTI-FIGHTER BARRAGE as if it were BOMBARDMENT.
A ship may use its anti-fighter barrage as bombardment.
After you activate a system, you may produce and assign 1 hit to a non-fighter ship you control in a system to apply +1 to the move value of 1 of your ships in that system until the end of this tactical action.
Assign a hit to one of your ships to boost your ships’ movement.
After another player scores a secret objective:
You may attach, or remove and attach, this card to that secret objective. You treat the attached secret objective as if it were a public objective. After you score the attached objective, purge this card.
Score another player’s secret objective as if it were public.
Faction Promissory Note
When you draw 1 or more secret objective cards:
Draw 1 additional secret objective card. Then, return 1 secret objective card to the secret objective deck; shuffle that deck.
Then, return this card to the Tnelis player.
Allows a player to draw an additional secret objective and choose one to keep.
Breakthrough
At the end of a round of ground combat, you may discard 1 secret objective to have all your participating units enter coexistence; that combat ends in a draw.
When another player ends your units' coexistence on a planet, you may draw 1 secret objective.
Faction Technologies
Tnelis Syndicate Destroyer
This ship can move through systems that contain other players' ships.
Your destroyers can move through other players’ ships.
ANTI-FIGHTER BARRAGE 6 (×4)
After a round of space combat in a system that contains 1 or more of your mechs, you may have 1 of those units become damaged to produce 1 hit and assign it to a cruiser, dreadnought, or destroyer you do not control in that system.
You can damage your mechs to produce hits in their system.