Vaden Banking Clans
Starting Units
Home System
- Vadarian
30
- Norvus
12
Commodities
3
Starting Technologies
Choose 2 of these 3.
Options to choose from
Your ships can move into and through asteroid fields.
When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae.
When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
Your ships can move into and through asteroid fields.
When other players’ units use SPACE CANNON against your units, apply -1 to the result of each die roll.
If you announce a retreat, your opponent applies -2 to the result of each of their combat rolls during this combat round.
During the status phase, draw 2 action cards instead of 1.
The maximum number of action cards you can have in your hand is increased by 3.
When you draw 1 or more action cards, you may exhaust this card to draw 2 additional action cards.
The maximum number of action cards you can have in your hand is increased by 2. During the status phase, draw 2 action cards instead of 1.
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
After you perform a tactical action, you may repair 1 of your units in the active system.
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
During your turn, when a space dock in your home system uses PRODUCTION, you may exhaust this card to reduce the combined cost of the produced units by 1 for each of your space docks on a planet in home systems.
Faction Abilities
After a player resolves the secondary ability of 1 of your strategy cards, place up to 1 of their control tokens on your faction sheet.
You gain debts from players who use your strategy card’s secondary ability.
After 1 of your opponent's ships is destroyed during a round of space combat, you may remove 1 of that player's control tokens from your faction sheet to place 1 ship of that type from your reinforcements in the active system.
You can use debts to take other players’ ships in combat.
Other players may place their control tokens on your faction sheet at any time. At the start of the status phase, each of your neighbors may give you 1 trade good to remove up to 2 of their control tokens from your faction sheet.
You can gain debts from other players.
Flagship
After this unit produces 1 or more hits during a BOMBARDMENT roll, gain 1 trade good.
Gain trade goods when this produces bombardment hits.
SUSTAIN DAMAGE · BOMBARDMENT 5 (×2)
Mech
At the end of a round of ground combat, you may remove 1 of your opponent's control tokens from your faction sheet to place 1 infantry unit from your reinforcements on this planet.
Spend debt to place infantry alongside this mech during combat.
SUSTAIN DAMAGE
Monument
After another player with ships in this or an adjacent system replenishes commodities, if that player has control tokens on the Vaden player's faction sheet, you may take one of their commodities.
Leaders
At the start of a player's turn:
You may exhaust this card to allow that player to choose 1 planet they control; that player gains a number of commodities equal to that planet's influence value.
Gain commodities equal to a planet’s influence value.
At the start of the status phase:
Gain 1 trade good for each secret objective you have scored and 1 commodity for each public objective you have scored.
Gain money from various objectives you’ve scored.
ACTION: For each control token that belongs to another player on your faction sheet, you may return that token. If you do, that player must give you 1 of their trade goods, 2 of their commodities, or 1 promissory note from their hand, if able. Then, purge this card.
Spend debt to take money or promissory notes from debtors.
Faction Promissory Note
After you activate a system:
You may spend any number of trade goods; for each trade good spent, apply +1 to the move value of 1 non-fighter ship you control during this activation.
Return this card to the Vaden player at the end of this activation.
Allows players to spend money to boost their ships’ movement.
Breakthrough
Other players cannot take or force you to give them any of your trade goods, commodities, or relic fragments, unless you allow it.
When another player returns 1 of your promissory notes, place 1 of their control tokens on your faction sheet.
Faction Technologies
After you activate a system, you may exhaust this card and spend any number of trade goods; for each trade good you spent, apply +1 to the move value of 1 non-fighter ship you control.
You may spend money to boost your ships’ movement.
After another player's unit uses SUSTAIN DAMAGE to cancel a hit produced by your units or abilities, you may exhaust this card to destroy that unit.
After you produce 1 or more hits during a round of combat, you may spend 1 trade good to produce 1 additional hit.
Direct hit a ship, and spend trade goods to produce hits.