Vaylerian Scourge
Starting Units
Home System
- Vaylar
32
Commodities
2
Starting Technologies
During the status phase, draw 2 action cards instead of 1.
The maximum number of action cards you can have in your hand is increased by 3.
When you draw 1 or more action cards, you may exhaust this card to draw 2 additional action cards.
The maximum number of action cards you can have in your hand is increased by 2. During the status phase, draw 2 action cards instead of 1.
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units even if you do not have units or control planets in that system.
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
Faction Abilities
During the first round of a space combat, you may prevent your opponent from declaring a retreat unless they spend 1 trade good.
Prevent opponents’ retreats.
Once per tactical action, after you gain control of a planet, you may discard 1 action card to ready that planet.
Spend action cards to ready planets.
After 1 or more of another player's structures are destroyed on a planet that contains your units, you may replenish your commodities.
Faction Units
Vaylerian Scourge Cruiser
During a round of space combat, if your opponent cannot declare a retreat, hits produced by this ship must be assigned to non-fighter ships, if able. This unit may only transport ground forces.
Your cruisers have capacity, and fight better when your opponent can’t retreat.
Flagship
At the start of a space combat in this system, you may choose 1 adjacent system. Your opponent cannot retreat to that system.
Partially blocks opponent’s retreats.
SUSTAIN DAMAGE
Mech
During your tactical actions, hits produced by SPACE CANNON cannot be assigned to 1 of your ships in this system.
Blocks space cannon when being transported.
SUSTAIN DAMAGE
Monument
When a player spends trade goods during a space combat in or adjacent to this system, you may exhaust this card to draw 1 action card.
While another player has ships in or adjacent to this system, your commodity value is increased by 1.
Leaders
After a player gains control of a planet, you may exhaust this card to allow that player to draw 1 action card.
Get 1 action card when you gain a planet.
After you activate a system:
Choose 1 ship you control with a capacity value, apply +2 to that value during this tactical action.
Give a ship +2 capacity during each of your tactical actions.
After you activate a system:
Remove 1 of your command tokens from the board and gain 1 command token. Until the end of this tactical action, apply +1 to the move value of each of your ships and the result of each of your ships' combat rolls. At the end of this turn, purge this card.
Unlocks a system and gives your ships a speed and combat boost.
Faction Promissory Note
At the start of a round of space combat:
The Vaylerian player discards 1 action card. Then, move all of your ships from the active system to an adjacent system that does not contain another player's ships; the space combat ends in a draw.
Then, place a command token from your reinforcements in that system and return this card to the Vaylerian player.
Allows a player to retreat immediately during combat.
Breakthrough
After you move 1 or more ships into the active system, you may discard an action card to move 1 of those ships into an adjacent system that does not contain another player's ships.
Faction Technologies
Once per action, after you win a ground combat, you may draw 1 action card.
Draw action cards after won ground combats.
Vaylerian Scourge Cruiser
During a round of space combat, if your opponent cannot declare a retreat, hits produced by this ship cannot be canceled and must be assigned to non-fighter ships, if able.
Your cruisers fight better.