Time Warp
Echoing Paradigm
ACTION: Place this card near the game board; your flagship and units it transports can move out of systems that contain your command tokens during this game round. At the end of that game round, purge this card.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
ACTION:
Place this card near the game board; your flagship and units it transports can move out of systems that contain your command tokens during this game round.
At the end of that game round, purge this card.
1in the deck
–chance to draw