Blood Pact
ACTION: Place this card faceup in your play area. When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
ACTION:
Place this card faceup in your play area.
When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome.
If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
ClarificationsSelect rulings confidence level
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- Both players must cast at least one vote to trigger the additional votes.
- If either player cannot vote on an agenda, then the additional votes will not trigger for that agenda.
- Blood Pact has no effect while it is in a player’s hand.
- Blood Pact is returned when the system is activated, even if the active player will perform no hostile acts towards the Empyrean player this turn.
- Activating a system containing only the Empyrean player’s structures will still cause Blood Pact to be returned.
- If an effect other than activating a system during a tactical action places a command counter in a system with the Empyrean player’s units (for example, the primary ability of the Diplomacy strategy card), this will not cause Blood Pact to be returned.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord