Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Blood Pact

ACTION: Place this card faceup in your play area. When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome. If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.
The EmpyreanPromissory note

ACTION:

Place this card faceup in your play area.

When you and the Empyrean player cast votes for the same outcome, cast 4 additional votes for that outcome.

If you activate a system that contains 1 or more of the Empyrean player's units, return this card to the Empyrean player.

Source: Prophecy of Kings

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  • Both players must cast at least one vote to trigger the additional votes.
    • If either player cannot vote on an agenda, then the additional votes will not trigger for that agenda.
  • Blood Pact has no effect while it is in a player’s hand.
  • Blood Pact is returned when the system is activated, even if the active player will perform no hostile acts towards the Empyrean player this turn.
  • Activating a system containing only the Empyrean player’s structures will still cause Blood Pact to be returned.
  • If an effect other than activating a system during a tactical action places a command counter in a system with the Empyrean player’s units (for example, the primary ability of the Diplomacy strategy card), this will not cause Blood Pact to be returned.