Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Cavalry

At the start of a space combat against a player other than the Nomad: During this combat, treat 1 of your non-fighter ships as if it has the SUSTAIN DAMAGE ability, combat value, and ANTI-FIGHTER BARRAGE value of the Nomad's flagship. Return this card to the Nomad player at the end of the combat.
The NomadPromissory note

At the start of a space combat against a player other than the Nomad:

During this combat, treat 1 of your non-fighter ships as if it has the SUSTAIN DAMAGE ability, combat value, and ANTI-FIGHTER BARRAGE value of the Nomad's flagship.

Return this card to the Nomad player at the end of the combat.

Source: Prophecy of Kings

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  • One ship is chosen. That ship retains the flagship’s values and abilities until it is destroyed or the combat ends.
  • If the chosen ship does not usually have the SUSTAIN DAMAGE ability, and is damaged during combat, it will remain damaged even after losing the SUSTAIN DAMAGE ability.
    • The damaged ship may be chosen again if The Cavalry is played by the same player during a future combat, regaining the SUSTAIN DAMAGE ability. As it is already damaged, it will be unable to use its SUSTAIN DAMAGE ability again.
    • The damaged ship will be repaired during the status phase, regardless of if it currently has the SUSTAIN DAMAGE ability.
    • In a future combat, the damaged ship may be repaired by the Duranium Armor technology. It will be unable to be damaged again unless it has regained the SUSTAIN DAMAGE ability.
    • If the Emergency Repairs action card is played, the damaged ship will not be repaired unless it currently has the SUSTAIN DAMAGE ability.