Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Anti-Fighter Barrage

LRR §10

Rules Reference

A unit with the Anti-Fighter Barrage ability may be able to destroy an opponent’s fighters at the onset of a space battle. During the Anti-Fighter Barrage step of the first round of space combat, players perform the following steps:

  • 10.1Step 1: Each player rolls dice for each of their units in the combat that has the Anti-Fighter Barrage ability; this is called an anti-fighter barrage roll. A hit is produced for each die roll that is equal to or greater than the unit’s Anti-Fighter Barrage value.

    • aA unit’s Anti-Fighter Barrage ability is presented along with a unit’s attributes on faction sheets and unit upgrade technology cards.

    • bThe Anti-Fighter Barrage ability is displayed as Anti-Fighter Barrage X (xY). The X is the minimum value needed for a die to produce a hit, and Y is the number of dice rolled.

    • cGame effects that reroll, modify, or otherwise affect combat rolls do not affect anti-fighter barrage rolls.

    • dThis ability can still be used if no fighters are present; hits produced may be used to trigger specific abilities.

  • 10.2Step 2: Each player must choose and destroy one of their fighters in the active system for each hit their opponent’s anti-fighter barrage roll produced.

    • aIf a player has to assign more hits than they have fighters in the active system, the excess hits have no effect.

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  • A non-fighter ship cannot use its Sustain Damage ability to cancel a hit produced by an anti-fighter barrage roll.

  • Effects such as the Shields Holding action card, which trigger on hits produced during space combat, may be used to cancel a hit produced by an anti-fighter barrage roll.

  • The “0” side of the d10 represents a result of 10.