Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Command Tokens

LRR §20

Rules Reference

Command tokens are a currency that players use to perform actions and expand their fleets.

  • 20.1Each player begins the game with eight tokens on their command sheet: three in their tactic pool, three in their fleet pool, and two in their strategy pool.

    • aCommand tokens in the strategy and tactic pool are placed with the faction symbol faceup.

    • bCommand tokens in the fleet pool are placed with the ship silhouette faceup.

  • 20.2When a player gains a command token, they choose which of their three pools to place it in.

  • 20.3A player is limited by the amount of command tokens in their reinforcements.

    • aIf a player would gain a command token but has none available in their reinforcements, that player cannot gain that command token.

    • bIf a game effect would place a player’s command token from their reinforcements and none are available, that player must take a token from a pool on their command sheet, unless the token would be placed into a system that already contains one of their command tokens.

  • 20.4During the action phase, a player can perform a tactical action by spending a command token from their tactic pool; they place the command token in a system.

  • 20.5After a player performs a strategic action during the action phase, each other player can resolve the secondary ability of that strategy card by spending a command token from their strategy pool.

    • aA player does not spend a command token to resolve the secondary ability of the Leadership strategy card.
  • 20.6If a game effect would place a player’s command token in a system where they already have one, they place the token in their reinforcements instead. Any effects that resolve by placing that token are resolved as normal.