Neutral Units
Thunder's EdgeRules Reference
There currently does not exist a Living Rules Reference section regarding neutral units.
ClarificationsSelect rulings confidence level
-
Neutral units are placed in some system within The Fracture when it enters play. Several other game effects also place neutral units.
-
If a player has ships in a space area that contains neutral units, they will resolve a space combat against those units.
-
If a player has ground forces on a planet that contains neutral units, they will resolve a ground combat against those units.
-
Any player other than the active player may roll the combat and unit ability dice during a combat involving neutral units. The combat values and unit abilities are found on the neutral unit reference card.
-
Neutral units will always use each and every unit ability that they can.
-
Neutral units do not take turns, own technology, or draw action cards, and so on. They cannot retreat from combat.
-
When a hit is assigned against a group of neutral units, it is assigned to the unit that is lowest on the neutral unit reference card; generally, this corresponds to the unit with the lowest cost.
- Hits produced against neutral units may only be assigned to eligible unit types, as usual. For example, Anti-Fighter Barrage hits produced against neutral units may only be assigned to neutral fighters.
-
Neutral units are considered to be another player’s ships for abilities and other game effects. However, there is no neutral player.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
Thunder's Edge rulebook – no Living Rules Reference section yettirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord