Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Planets

LRR §64

Rules Reference

Planets provide players with resources and influence. Planets are on system tiles and each has a name, a resource value, and an influence value. Some planets also have traits.

  • 64.1A planet’s resources are indicated by the value on its planet card and system tile that is surrounded by a yellow triangular border.

  • 64.2A planet’s influence is indicated by the value on its planet card and system tile that is surrounded by a blue hexagonal border.

  • 64.3A planet’s trait has no inherent effects, but some game effects refer to a planet’s trait. There are three traits: cultural, hazardous, and industrial.

  • 64.4Some planets have a technology specialty, which allows those planets to be exhausted to satisfy a prerequisite when researching technology.

  • 64.5Some planets are legendary planets, as indicated by the legendary planet icon. When a player gains control of a legendary planet, they also gain control of its legendary planet ability card.

64.6Planet Card

Each planet has a corresponding planet card that displays its name, resource value, influence value, and trait, if it has one. If a player controls a planet, they keep that planet’s card in their play area.

  • 64.7A planet card has both a readied and exhausted state. When a planet is readied, it is placed faceup. When a planet is exhausted, it is placed facedown.

  • 64.8A player can spend a readied planet’s resources or influence.

  • 64.9A player cannot spend an exhausted planet’s resources or influence.

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  • Mecatol Rex and planets in home systems do not have traits.

  • Planets with traits can be explored.

  • A planet cannot be spent for both its influence and resources during a single exhaustion.

  • If a planet is exhausted for its technology specialty, it does not provide influence or resources.

  • A player may only exhaust their own planets, unless a game effect specifies otherwise.