Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Promissory Notes

LRR §69

Rules Reference

Each player begins the game with one unique and five generic promissory note cards that can be given to other players.

  • 69.1Each promissory note contains timing text and ability text. A player can resolve any of their promissory note cards by following the text on the card.

    • aPromissory notes are not mandatory unless otherwise specified.
  • 69.2A player cannot play their color’s or faction’s promissory notes. Since the cards are only valuable to other players, promissory notes can be traded as powerful negotiation tools.

  • 69.3Promissory notes that are returned to a player are returned after their abilities have been completely resolved.

  • 69.4If a promissory note is returned to a player, that player may give it to other players again as part of a future transaction.

    • aAn unrevealed promissory note is not subject to effects in its ability text that return the card if certain conditions are met.
  • 69.5When resolving a transaction, a player can trade a maximum of one promissory note from their hand to another player, even if that card originally belonged to another player.

    • aPromissory notes in the play area cannot be traded.
  • 69.6Players should keep their hands of promissory notes hidden.

  • 69.7If a player is eliminated, all of the promissory notes that match their color or faction are returned to the game box, including those that are in play or owned by other players.

    • aOther players’ promissory notes are returned to those players.

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  • The number of promissory notes in a player’s hand is public information.

  • When two players make a trade for a promissory note, the specific promissory note that was traded may be hidden from other players.

    • However, it is public information that a promissory note was traded.

    • The Alliance and Support for the Throne promissory notes must be played immediately when received. As such, trading either of these notes cannot be kept hidden.

  • A player may choose to reveal any or all of the promissory notes in their hand, if they so choose.