Wormholes
LRR §101Rules Reference
Some systems contain wormholes. Systems that contain identical wormholes are adjacent.
-
101.1There are two basic types of wormholes: alpha and beta.
-
101.2If a player has a PDS unit upgrade technology, they can use the Space Cannon abilities of their PDS units through wormholes.
-
101.3Players can be neighbors and perform transactions through wormholes.
-
101.4There are two advanced types of wormhole: delta and gamma. These wormholes follow all other wormhole rules.
-
aThe delta wormholes are present on the Creuss Gate system tile and the Ghosts of Creuss home system tile.
-
bThe gamma wormholes are present on the wormhole nexus and can be discovered during exploration.
-
ClarificationsSelect rulings confidence level
-
A system with a wormhole is not an anomaly.
-
If a system contains multiple wormholes of the same type, those are treated as separate wormholes.
-
A system cannot be adjacent to itself, even if it has multiple wormholes in it.
-
A player chooses the path of adjacent systems each ship moves through during movement. If two systems on that path are adjacent because of a wormhole, that ship moves through that wormhole.
-
If the two systems are adjacent because of a wormhole and because of a shared edge or another reason, the player may choose whether or not the ship moves through the wormhole.
-
If the two systems are adjacent because of two types of wormholes, the player chooses which type of wormhole the ship moves through.
-
A player may move a ship back and forth through a wormhole between two systems any number of times, if its movement value is high enough.
-
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Reference §101tirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord