Homeland Defense Act
For: Planets other than Mecatol Rex can have any number of PDS units on them. When a player places 1 or more PDS units on a planet, they may place an additional PDS unit on that planet. The proponent: May place a PDS unit on a planet they control. Against: Players destroy 1 of their PDS units. The player who cast the fewest votes destroys 1 additional PDS unit.This is just a preview.This version is not currently in your build – your build uses the version.
Law
Elect
:
For: Planets other than Mecatol Rex can have any number of PDS units on them. When a player places 1 or more PDS units on a planet, they may place an additional PDS unit on that planet.
The proponent: May place a PDS unit on a planet they control.
Against: Players destroy 1 of their PDS units. The player who cast the fewest votes destroys 1 additional PDS unit.
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ClarificationsSelect rulings confidence level
- If the Homeland Defense Act law is discarded, players might have to remove PDS so that they have no more than two on each planet.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
- If Homeland Defense Act is elected by Miscount Disclosed, and the “For” effect is resolved again, players will not have to remove any PDS from the board.
- If Homeland Defense Act is elected by Miscount Disclosed, and the “For” effect is resolved again, players will not have to remove any PDS from the board.
- If Homeland Defense Act is elected by Miscount Disclosed, and the “For” effect is resolved again, players will not have to remove any PDS from the board.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord