Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Rearmament Agreement

For: Each player places 1 mech on a planet they control in their home system. The proponent: Places a mech on any planet they control and adds 1 command token to their fleet pool. Against: Each player replaces each of their mechs with an infantry from their reinforcements. The dissenter: Places 1 command token in their strategy pool for every 2 planets they control that do not contain ground forces.
Agenda – Directive

Directive

For: Each player places 1 mech on a planet they control in their home system.

The proponent: Places a mech on any planet they control and adds 1 command token to their fleet pool.

Against: Each player replaces each of their mechs with an infantry from their reinforcements.

The dissenter: Places 1 command token in their strategy pool for every 2 planets they control that do not contain ground forces.

1in the deck
–chance to draw

Source: Black Spectrum

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tirules.com
  • A player that controls no planets in their home system will not place a mech if the “For” outcome of Rearmament Agreement is resolved.
  • If a player wishes to place a mech, but there are none in their reinforcements, they may remove a mech from any system that does not contain one of their command tokens and place that instead. The mech will be placed undamaged.
  • A player that has no mechs on the game board is unaffected by the “Against” effect of Rearmament Agreement.