Resonance Generator
During your tactical actions, apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains an active breach. ACTION: Exhaust this card to flip any breach or place an active breach in a non-home system that contains your units.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
:
During your tactical actions, apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains an active breach.
ACTION: Exhaust this card to flip any breach or place an active breach in a non-home system that contains your units.
SynergyWarfare
Propulsion
ClarificationsSelect rulings confidence level
tirules.com
- The passive, movement ability of Resonance Generator is still in effect when the card is exhausted.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord