Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Crimson Rebellion

Source: Thunder's Edge

Starting Units

Ground forces
Structures

Home System

  • Ahk Creuxx

    42

  • Epsilon Wormhole

Commodities

2

Starting Components

Starting Technologies

Choose one red or blue with no prerequisites.

Options to choose from

Faction Abilities

Sundered

You cannot use wormholes other than epsilon wormholes. Other players' units that move or are placed into your home system are destroyed.

Incursion

When you activate a system that contains a breach, you may flip that breach; systems that contain active breaches are adjacent. At the end of the status phase, any player with ships in a system that contains an active breach may remove that breach.

The Sorrow

When you create the game board, place The Sorrow (tile 94) where your home system would be placed, and place an inactive breach in it. The Sorrow is not a home system. Then, place your home system (tile 118) in your play area.

Faction Units

Exile I

Crimson Rebellion Destroyer

At the end of any player's combat in this unit's system or an adjacent system, you may place 1 inactive breach in that system.

ANTI-FIGHTER BARRAGE 9 (×2)

1cost
8combat
2move

Flagship

Quietus

While this unit is in a system that contains an active breach, other players' units in systems with active breaches lose all of their unit abilities.

SUSTAIN DAMAGE

8cost
5 (×2)combat
1move
3capacity

Mech

Revenant

DEPLOY: During the "Commit Ground Forces" step of your tactical action in a system that contains an active breach, you may commit 1 mech, even if you have no units in the system.

SUSTAIN DAMAGE

2cost
6combat

Monument

Veils of Lost Creuss

After a breach becomes or is placed active side up in any system, if that system is adjacent to this planet, you may produce 1 hit in that system against another player's ships.

Placement
HazardousCultural

Leaders

Ahk Ravin
agentForlorn Shadow
Unlock: Always Unlocked

ACTION: Exhaust this card to choose 1 player. That player may swap the position of 2 of their ships in any systems; they may transport units when they swap.

Ahk Siever
commanderWistful Soul
Unlock: Place a breach token in a system that contains another player's unit.

At the end of a combat between any players:

Gain 1 commodity or convert 1 of your commodities to a trade good.

Homesick Phantom - Fragment Reality
heroWayward Riftwalker - Dimensional Reflection
Unlock: Have 3 scored objectives.

When you produce ships:

You may place any of those ships on this card.

At the start of a space combat, you may purge this card to place all ships from this card into the active system.

Faction Promissory Note

Sever

ACTION: Place this card faceup in your play area and place the sever token in a system that contains your units; wormholes in that system have no effect during movement.

Remove the sever token and return this card to the Rebellion player at the end of the status phase.

Breakthrough

Resonance Generator

During your tactical actions, apply +1 to the move value of each of your ships that starts its movement in your home system or in a system that contains an active breach.

ACTION: Exhaust this card to flip any breach or place an active breach in a non-home system that contains your units.

Synergy
WarfarePropulsion

Faction Technologies

When one of your ships is destroyed, you may produce a ship of the same type at a space dock in your home system.

Prerequisites: Cybernetic

Crimson Rebellion Destroyer

At the end of any player's combat in this unit's system or up to 2 systems away, you may place 1 active or inactive breach in that system.

ANTI-FIGHTER BARRAGE 6 (×3)

1cost
7combat
2move

Prerequisites: WarfareWarfare

Other Components

Tokens

  • 7Crimson breach tokens
  • 1Crimson sever token