Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Cheiran Hordes

Source: Discordant Stars

Starting Units

Ground forces
Structures

Home System

  • Arche

    22

  • Gghurn Theta

    21

Commodities

2

Starting Technologies

Choose 1 of these 2.

Options to choose from

Faction Abilities

Teeming

During setup, place 2 additional dreadnoughts and 1 additional mech in your reinforcements.

Moult

After you win a space combat as the defender, you may produce 1 ship in the active system, reducing the cost by 1 for each of your non-fighter ships destroyed during that combat.

Byssus

You may treat your mechs on planets you control as structures for any purpose other than scoring objectives.

Faction Units

Chitin Hulk I

Cheiran Hordes Dreadnought

When this unit is destroyed, you may place 1 fighter from your reinforcements in this system's space area.

SUSTAIN DAMAGE · BOMBARDMENT 5

4cost
5combat
1move
1capacity

Flagship

Lithodax

When this unit makes a combat or ability roll, it rolls 1 additional die if this system is adjacent to or contains 1 of your structures.

SUSTAIN DAMAGE · ANTI-FIGHTER BARRAGE 7 (×2)

8cost
7 (×2)combat
1move
3capacity

Mech

Nauplius

When this unit is destroyed, you may place 1 infantry from your reinforcements on this planet.

SUSTAIN DAMAGE

2cost
6combat

Monument

Polemarch's Hive

The unit's PRODUCTION value is equal to the number of structures you control in or adjacent to this system.

PRODUCTION X

Placement
Cultural

Leaders

Operator Kkavras
agentSubspace Grapple
Unlock: Always Unlocked

At the end of a player's turn:

Exhaust this card to allow that player to remove 1 of their command tokens from the game board and place that token in an adjacent system that contains 1 or more of their structures and none of their command tokens.

Spc. Phquaiset
commanderAlloyed Carapace
Unlock: Have 4 structures on non-home planets.

While you are the defender:

After your opponent produces 1 or more hits against your units during ground combat, you may spend 1 commodity or 1 trade good to cancel 1 of those hits.

Thakt Clqua - Contingency Plan
heroPolemarch - Biomass Event
Unlock: Have 3 scored objectives.

ACTION: Gather units from your reinforcements up to equal to your starting units. Place these units, in any combination, in the space area of any systems that contain 1 of your structures and no other players' ships, or on planets you control. Then, purge this card.

Faction Promissory Note

Carcinisation

When 1 of your non-fighter ships is destroyed during combat in a system:

You may place 2 fighters from your reinforcements in the space area of that system.

At the end of that combat, return this card to the Cheiran player.

Breakthrough

Matriphagy

At the end of your turn, you may exhaust this card to choose 1 of your non-fighter ships on the game board; replace that ship with 1 or more units from your reinforcements that have a total combined cost less than that ship's cost value.

Synergy
WarfarePropulsion

Faction Technologies

After another player activates a system that contains 1 of your structures, you may exhaust this card to produce 1 ship in the active system.

For each of your structures in the active system, you may remove that unit from the game board to reduce the cost of the produced ship by 3.

Prerequisites: WarfareWarfare

Cheiran Hordes Dreadnought

This unit cannot be destroyed by "Direct Hit" action cards.

When this unit is destroyed, you may place 1 fighter or 1 destroyer from your reinforcements in this system's space area.

SUSTAIN DAMAGE · BOMBARDMENT 5

4cost
5combat
2move
1capacity

Prerequisites: PropulsionPropulsionCybernetic

Other Components

Cheiran Dreadnought tokens×2

Cheiran Mech token