Cheiran Hordes
Starting Units
Home System
- Arche
22
- Gghurn Theta
21
Commodities
2
Starting Technologies
Choose 1 of these 2.
Options to choose from
You may exhaust this card at the start of a round of ground combat on a planet that contains 1 or more of your units that have PLANETARY SHIELD; your opponent cannot make combat rolls during this combat round.
When any player activates a system that contains 1 or more of your structures, place 1 infantry from your reinforcements with each of those structures.
At the start of ground combat on a planet that contains 1 or more of your structures, produce 1 hit and assign it to 1 of your opponent's ground forces.
At the start of ground combat on a planet you control that contains 1 or more of your structures, you may produce 1 hit per structure and assign them to your opponent's ground forces.
After you perform a tactical action, you may exhaust this card and spend 4 resources to place a structure on a planet you control in the active system.
Your war suns cannot be damaged or destroyed by your opponent's action cards.
Your units apply +1 to their space cannon rolls against units within the same system.
At the start of ground combat, for each of your units with PLANETARY SHIELD on the planet, produce 1 hit and assign it to 1 of your opponent's ground forces.
After 1 or more of your units use PRODUCTION, you may exhaust this card to place 1 mech from your reinforcements on a planet you control in that system.
After 1 of your mechs is destroyed, gain 1 trade good.
You may produce 1 additional mech for their cost.
ACTION: Exhaust this card to produce 1 ship in any system that contains 1 of your space docks.
After 1 of your units is destroyed, you may exhaust this card to capture that unit.
At the end of a combat round, you may return 1 captured unit to produce a unit of the same type and place it with your units participating in the combat. This effect may only be used once per combat.
Faction Abilities
During setup, place 2 additional dreadnoughts and 1 additional mech in your reinforcements.
You gain additional dreadnought and mech units.
After you win a space combat as the defender, you may produce 1 ship in the active system, reducing the cost by 1 for each of your non-fighter ships destroyed during that combat.
You can replace a ship lost in defensive combat if you win.
You may treat your mechs on planets you control as structures for any purpose other than scoring objectives.
Your mechs on planets count as structures.
Faction Units
Cheiran Hordes Dreadnought
When this unit is destroyed, you may place 1 fighter from your reinforcements in this system's space area.
SUSTAIN DAMAGE · BOMBARDMENT 5
Flagship
When this unit makes a combat or ability roll, it rolls 1 additional die if this system is adjacent to or contains 1 of your structures.
Rolls additional dice when adjacent to your structures.
SUSTAIN DAMAGE · ANTI-FIGHTER BARRAGE 7 (×2)
Mech
When this unit is destroyed, you may place 1 infantry from your reinforcements on this planet.
Place an infantry when destroyed.
SUSTAIN DAMAGE
Monument
The unit's PRODUCTION value is equal to the number of structures you control in or adjacent to this system.
PRODUCTION X
Leaders
At the end of a player's turn:
Exhaust this card to allow that player to remove 1 of their command tokens from the game board and place that token in an adjacent system that contains 1 or more of their structures and none of their command tokens.
Move command tokens near your structures.
While you are the defender:
After your opponent produces 1 or more hits against your units during ground combat, you may spend 1 commodity or 1 trade good to cancel 1 of those hits.
Pay to cancel hits during defensive ground combat.
ACTION: Gather units from your reinforcements up to equal to your starting units. Place these units, in any combination, in the space area of any systems that contain 1 of your structures and no other players' ships, or on planets you control. Then, purge this card.
Regain your starting units.
Faction Promissory Note
When 1 of your non-fighter ships is destroyed during combat in a system:
You may place 2 fighters from your reinforcements in the space area of that system.
At the end of that combat, return this card to the Cheiran player.
Place a unit when a non-fighter ship is destroyed.
Breakthrough
At the end of your turn, you may exhaust this card to choose 1 of your non-fighter ships on the game board; replace that ship with 1 or more units from your reinforcements that have a total combined cost less than that ship's cost value.
Faction Technologies
After another player activates a system that contains 1 of your structures, you may exhaust this card to produce 1 ship in the active system.
For each of your structures in the active system, you may remove that unit from the game board to reduce the cost of the produced ship by 3.
Exhaust to defensively produce ships.
Cheiran Hordes Dreadnought
This unit cannot be destroyed by "Direct Hit" action cards.
When this unit is destroyed, you may place 1 fighter or 1 destroyer from your reinforcements in this system's space area.
Your dreadnoughts place units when destroyed.
SUSTAIN DAMAGE · BOMBARDMENT 5
Other Components
Cheiran Dreadnought tokens×2
Cheiran Mech token