Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

The Federation of Sol

Source: Base game

Starting Units

Ground forces
Structures

Home System

  • Jord

    42

Commodities

4

Starting Technologies

Faction Abilities

Orbital Drop

ACTION: Spend 1 token from your strategy pool to place 2 infantry from your reinforcements on 1 planet you control.

Versatile

When you gain command tokens during the status phase, gain 1 additional command token.

Faction Units

Advanced Carrier I

Federation of Sol Carrier

3cost
9combat
1move
6capacity
Spec Ops I

Federation of Sol Infantry

1 (×2)cost
7combat

Flagship

Genesis

At the end of the status phase, place 1 infantry from your reinforcements in this system's space area.

SUSTAIN DAMAGE

8cost
5 (×2)combat
1move
12capacity

Mech

ZS Thunderbolt M2

DEPLOY: After you use your ORBITAL DROP faction ability, you may spend 3 resources to place 1 mech on that planet.

SUSTAIN DAMAGE

2cost
6combat

Monument

The Cenotaph

When you place 1 or more infantry on a planet, exhaust this card to place any of those infantry on this planet instead.

Placement
IndustrialCultural

Leaders

Evelyn DeLouis
agentMaster Tactician
Unlock: Always Unlocked

At the start of a ground combat round:

You may exhaust this card to choose 1 ground force in the active system; that ground force rolls 1 additional die during this combat round.

Evelyn DeLouis
agentMaster Tactician
Unlock: Always Unlocked

At the start of a ground combat round:

You may exhaust this card to choose 1 ground force in the active system; that unit rolls 1 additional combat die during this combat.

Claire Gibson
commanderVoice of the People
Unlock: Control planets that have a combined total of at least 12 resources.

At the start of a ground combat on a planet you control:

You may place 1 infantry from your reinforcements on that planet.

Claire Gibson
commanderVoice of the People
Unlock: Control planets that have a combined total of at least 12 resources.

During the Move Ships step, your ships may transport infantry from systems containing your command tokens, and you can land infantry on your planets along their movement path.

When you are the defender you may resolve 1 additional transaction with 1 neighbor of your choice.

Jace X, 4th Air Legion - Helio Command Array
heroFederation Hero - Twilight Directive
Unlock: Have 3 scored objectives.

ACTION: Remove each of your command tokens from the game board and return them to your reinforcements.

Then, purge this card.

Faction Promissory Note

Military Support

At the start of the Sol player's turn:

Remove 1 token from the Sol player's strategy pool, if able, and return it to their reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control.

Then, return this card to the Sol player.

Military Support

When the Sol player performs the primary or secondary ability of a strategy card:

Place 2 infantry from your reinforcements on any planet you control.

Then, return this card to the Sol player.

Breakthrough

Bellum Gloriosum

When you produce a ship that has capacity, you may also produce any combination of ground forces or fighters up to that ship's capacity; they do not count against your PRODUCTION limit.

Synergy
CyberneticBiotic

Faction Technologies

Federation of Sol Infantry

After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.

1 (×2)cost
6combat

Prerequisites: BioticBiotic

Federation of Sol Infantry

After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet that contains 1 of your space docks.

1 (×2)cost
6combat

Prerequisites: BioticBiotic

Federation of Sol Infantry

After this unit is destroyed, roll 1 die. If the result is 5-10, capture it. At the start of your turn, you may place captured infantry in your home system or in a space area with a war sun or a flagship.

When you gain control of a planet, if you have more infantry on that planet than its resource or influence value, gain that planet readied.

1 (×2)cost
6combat

Prerequisites: BioticBiotic

Federation of Sol Carrier

SUSTAIN DAMAGE

3cost
9combat
2move
8capacity

Prerequisites: PropulsionPropulsion

Federation of Sol Carrier

SUSTAIN DAMAGE

3cost
9combat
2move
8capacity

Prerequisites: PropulsionPropulsion

Federation of Sol Carrier

Apply +1 to the movement of this unit when it moves through at least 2 different systems containing your command tokens.

SUSTAIN DAMAGE

3cost
9combat
2move
8capacity

Prerequisites: PropulsionPropulsion