Military Support
At the start of the Sol player's turn: Remove 1 token from the Sol player's strategy pool, if able, and return it to their reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control. Then, return this card to the Sol player.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
At the start of the Sol player's turn:
Remove 1 token from the Sol player's strategy pool, if able, and return it to their reinforcements. Then, you may place 2 infantry from your reinforcements on any planet you control.
Then, return this card to the Sol player.
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tirules.com
- Military Support is played before the Sol player may use Orbital Drop.
- Military Support may be played the turn the Sol player passes.
- Military Support may be played when the Sol player has no command tokens in their strategy pool.
- A player may receive Military Support in a transaction during the Sol player’s turn. If received at the start of the Sol player’s turn, that player may play it immediately.
- The active player may perform a transaction with each other player at most once per turn. As such, a player cannot receive Military Support more than once per turn.
- If a player received Military Support on a previous turn, they may play it at the start of the Sol player’s turn, and immediately perform a transaction with the Sol player to regain it. However, Military Support cannot be played twice in one timing window. The active player cannot play Military Support again until the Sol player’s next turn.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord