Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Creuss IFF

After you activate a system: During this tactical action, you treat systems that contain a non-delta wormhole as adjacent to each other; game effects cannot prevent you from using this ability. Apply +1 to the move value of each of your ships that starts its movement in a system that contains a wormhole. Then, return this card to the Creuss player.
The Ghosts of CreussPromissory note

After you activate a system:

During this tactical action, you treat systems that contain a non-delta wormhole as adjacent to each other; game effects cannot prevent you from using this ability. Apply +1 to the move value of each of your ships that starts its movement in a system that contains a wormhole.

Then, return this card to the Creuss player.

Source: Black Spectrum

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  • A player may receive the Creuss IFF in a transaction during their turn. If received at the start of that player’s turn, that player may play it immediately.
    • The active player may perform a transaction with each other player at most once per turn. As such, the active player cannot receive the Creuss IFF more than once per turn.
    • If the active player received the Creuss IFF on a previous turn, they may play it and immediately perform a transaction with the Creuss player to regain it. However, the Creuss IFF cannot be played twice in one timing window. The active player cannot play the Creuss IFF again until their next turn.
  • Any deal between the Creuss player and another player regarding where the wormhole tokens will be placed, if made before the Creuss IFF is exchanged, is non-binding.
  • The Creuss IFF may be played even if the Creuss player has not researched Wormhole Generator.
  • The Creuss IFF cannot place wormhole tokens in the home system of an eliminated player.