Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Political Secret

When an agenda is revealed: The (color) player cannot vote, play action cards, or use faction abilities until after that agenda has been resolved. Then, return this card to the (color) player.
Promissory note

When an agenda is revealed:

The (color) player cannot vote, play action cards, or use faction abilities until after that agenda has been resolved.

Then, return this card to the (color) player.

Source: Base game

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  • A player may still use abilities from their faction technology, leaders, or mechs after their Political Secret has been played.
    • If a player has had their Political Secret played, other players may still use that player’s other promissory notes.
  • If an agenda is discarded, each Political Secret that has been played is returned. The affected players may vote on the next agenda as normal.
  • The effect of Political Secret does not stop a player from using their passive faction ability, only the abilities that player may choose to use.

Interactions

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Arbiters

  • If the Hacan player has their Political Secret played during an agenda, they may still trade action cards, as ARBITERS is a passive ability.

Miscount Disclosed

  • When the elected law is treated as revealed the Political Secret promissory note may be played.

Miscount Disclosed

  • When the elected law is treated as revealed the Political Secret promissory note may be played.

Miscount Disclosed

  • When the elected law is treated as revealed the Political Secret promissory note may be played.

Veto / Quash / Political Favor

  • If effects discard an agenda after any Political Secret promissory notes have been played, Political Secret cards are immediately returned and will have no effect on the replacement agenda.