Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Cost

LRR §26

Rules Reference

Cost is an attribute of some units that is presented on faction sheets and unit upgrade technology cards. A unit’s cost determines the number of resources a player must spend to produce that unit.

  • 26.1To produce a unit, a player must spend a number of resources equal to or greater than the cost of the unit they are producing.

  • 26.2If the cost is accompanied by two icons – typically for fighters and ground forces – a player produces two of that unit for that cost.

  • 26.3If a unit does not have a cost, it cannot be produced.

    • aStructures do not have costs and are usually placed by resolving the Construction strategy card.

ClarificationsSelect rulings confidence level

Select rulings confidence level

tirules.com
  • Whenever a unit is produced, its cost must be paid, unless the effect that is producing the unit explicitly says otherwise.

  • A player does not have to pay a unit’s cost to resolve that unit’s Deploy ability. However, the Deploy ability itself may have a cost that must be paid.