Cost
LRR §26Rules Reference
Cost is an attribute of some units that is presented on faction sheets and unit upgrade technology cards. A unit’s cost determines the number of resources a player must spend to produce that unit.
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26.1To produce a unit, a player must spend a number of resources equal to or greater than the cost of the unit they are producing.
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26.2If the cost is accompanied by two icons – typically for fighters and ground forces – a player produces two of that unit for that cost.
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26.3If a unit does not have a cost, it cannot be produced.
- aStructures do not have costs and are usually placed by resolving the Construction strategy card.
ClarificationsSelect rulings confidence level
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Whenever a unit is produced, its cost must be paid, unless the effect that is producing the unit explicitly says otherwise.
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A player does not have to pay a unit’s cost to resolve that unit’s Deploy ability. However, the Deploy ability itself may have a cost that must be paid.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Reference §26tirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord