Producing Units
LRR §67Rules Reference
The primary way that a player produces new units is by resolving the Production abilities of existing units during a tactical action. However, other game effects also allow players to produce units.
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67.1Each unit that a player can produce has a cost value presented on its faction sheet or technology card. To produce a unit, a player must spend a number of resources equal to or greater than the cost value of the unit they are producing.
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aSpent resources must come from planets or trade goods that are controlled by the player who is producing the units.
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bAny resources spent in excess of a unit’s cost are lost.
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cIf a player is producing multiple units at a time, that player can add the cost of each unit they are producing to create a total cost before they spend any resources.
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67.2If the cost is accompanied by two icons – typically for fighters and infantry – a player produces two of that unit for that cost.
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aEach of the two units counts toward the total number of units a player can produce.
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bA player can choose to produce only one unit; however, they must still pay the entire cost.
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67.3When a player produces a unit through the use of their units’ Production abilities during a tactical action, that player follows the rules of the Production ability to determine where in the active system the units can be placed.
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67.4When a player produces a unit through an ability outside of the tactical action, that ability will state how many units that player can produce and where that player can place those units.
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aA player cannot produce a unit on a planet they do not control.
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bIf an ability allows a player to produce a unit in a system, they may produce that unit in the space area or on a planet they control in that system.
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67.5A player is limited by the number of units in their reinforcements.
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aIf a player cannot produce a unit because it is not in their reinforcements, that player can remove a unit from any system that does not contain one of their command tokens and place that unit in their reinforcements. Then, that player can produce that unit. A player can remove any number of their units in this way; however, any units that are removed must be produced immediately.
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bWhen producing a fighter or infantry unit, a player can use a fighter or infantry token, as appropriate, from the supply instead of a plastic piece.
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67.6A player cannot produce ships in a system that contains other players’ ships.
- aGround forces can still be produced.
ClarificationsSelect rulings confidence level
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Whenever a unit is produced, its cost must be paid, unless the effect that is producing the unit explicitly says otherwise.
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A player cannot produce one fighter and one infantry for one resource.
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If an effect allows a player to produce a unit of a specific type, then factional variations do not prevent that player from producing that type of unit.
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If a player removes a unit in order to place it, because they have none of that unit type in their reinforcements, that unit is placed undamaged.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Reference §67tirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord