Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Fleet Logistics

Once per turn, after you perform a tactical action, you may take an additional tactical action. You may activate and take a tactical action in the same system for this second tactical action.
Technology – Propulsion

Propulsion

Once per turn, after you perform a tactical action, you may take an additional tactical action. You may activate and take a tactical action in the same system for this second tactical action.

Prerequisites: PropulsionPropulsion

Source: Absol

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Puppets on a String

  • The player who played Puppets on a String cannot use the Fleet Logistics technology to perform an additional action.

Sabotage

  • If Sabotage cancels an action card that the active player played as a component action for their second action of the turn, through an effect granting an additional action, the active player may end their turn without performing a second action and without passing.

Sabotage

  • If Sabotage cancels an action card that the active player played as a component action for their second action of the turn, through an effect granting an additional action, the active player may end their turn without performing a second action and without passing.