Minister of Peace
Elect Player The elected player gains this card. After a player activates a system that contains 1 or more of a different player's units, the owner of this card may discard this card; immediately end the active player's turn.Agenda – Law
This is just a preview.This version is not currently in your build – your build uses the version.
Law
Elect Player
:
The elected player gains this card. After a player activates a system that contains 1 or more of a different player's units, the owner of this card may discard this card; immediately end the active player's turn.
1in the deck
–chance to draw
Versions of this agendaSelect one to preview
ClarificationsSelect rulings confidence level
tirules.com
- Once a player resolves the ability of Minister of Peace, the active player cannot use any “after you activate a system” abilities.
- Other players, including the Minister of Peace player, cannot use any “after another player activates a system that…” abilities.
- The active player may still use any “at the end of your turn” abilities when their turn is ended by Minister of Peace.
- The player that owns Minister of Peace does not have to have any of their units in the active system to resolve Minister of Peace, so long as any non-active player owns at least one unit in the active system.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord