Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Minister of Peace

Elect Player The elected player gains this card. The owner of this card may resolve the secondary ability of Diplomacy without spending a command token. After a player activates a system that contains 1 or more of another player's units, the owner of this card may spend 1 command token from their strategy pool and give the active player 1 promissory note from their hand to immediately end that player's turn.
Agenda – Law

Law

Elect Player

The elected player gains this card. The owner of this card may resolve the secondary ability of Diplomacy without spending a command token.

After a player activates a system that contains 1 or more of another player's units, the owner of this card may spend 1 command token from their strategy pool and give the active player 1 promissory note from their hand to immediately end that player's turn.

1in the deck
–chance to draw

Source: Black Spectrum

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tirules.com
  • Once a player resolves the ability of Minister of Peace, the active player cannot use any “after you activate a system” abilities.
    • Other players, including the Minister of Peace player, cannot use any “after another player activates a system that…” abilities.
  • The active player may still use any “at the end of your turn” abilities when their turn is ended by Minister of Peace.
  • The player that owns Minister of Peace does not have to have any of their units in the active system to resolve Minister of Peace, so long as any non-active player owns at least one unit in the active system.