Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Nexus Sovereignty

For: Alpha and beta wormholes in the wormhole nexus have no effect on movement. The player who controls Mallice may spend 1 influence at any time to allow the current active player to ignore the effects of this law for the duration of their turn. Against: Place a gamma wormhole token in the Mecatol Rex system. The player who cast the most votes "Against" destroys 1 of their non-fighter ships in each system in and adjacent to the wormhole nexus.
Agenda – Law

Law

For: Alpha and beta wormholes in the wormhole nexus have no effect on movement. The player who controls Mallice may spend 1 influence at any time to allow the current active player to ignore the effects of this law for the duration of their turn.

Against: Place a gamma wormhole token in the Mecatol Rex system. The player who cast the most votes "Against" destroys 1 of their non-fighter ships in each system in and adjacent to the wormhole nexus.

1in the deck
–chance to draw

Source: Absol

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PDS II / Hel-Titan II

  • When the Nexus Sovereignty law is in play, hits may still be produced against ships in the active system by PDS II units in systems that are adjacent via a wormhole during the Space Cannon Offense step of a tactical action.

Quantum Entanglement

  • The effect of the Nexus Sovereignty law does not affect the Creuss player.