Nexus Sovereignty
For: Alpha and beta wormholes in the wormhole nexus have no effect on movement. The player who controls Mallice may spend 1 influence at any time to allow the current active player to ignore the effects of this law for the duration of their turn. Against: Place a gamma wormhole token in the Mecatol Rex system. The player who cast the most votes "Against" destroys 1 of their non-fighter ships in each system in and adjacent to the wormhole nexus.This is just a preview.This version is not currently in your build – your build uses the version.
Law
Elect
:
For: Alpha and beta wormholes in the wormhole nexus have no effect on movement. The player who controls Mallice may spend 1 influence at any time to allow the current active player to ignore the effects of this law for the duration of their turn.
Against: Place a gamma wormhole token in the Mecatol Rex system. The player who cast the most votes "Against" destroys 1 of their non-fighter ships in each system in and adjacent to the wormhole nexus.
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- When the Nexus Sovereignty law is in play, hits may still be produced against ships in the active system by PDS II units in systems that are adjacent via a wormhole during the Space Cannon Offense step of a tactical action.
- The effect of the Nexus Sovereignty law does not affect the Creuss player.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord