Nexus Sovereignty
For: Alpha and beta wormholes in the wormhole nexus have no effect on movement. The player who controls Mallice may spend 1 influence at any time to allow the current active player to ignore the effects of this law for the duration of their turn. Against: Place a gamma wormhole token in the Mecatol Rex system. The dissenter: Removes 1 non-fighter ship from the game board controlled by a player who cast the fewest votes.This is just a preview.This version is not currently in your build – your build uses the version.
Law
Elect
:
For: Alpha and beta wormholes in the wormhole nexus have no effect on movement. The player who controls Mallice may spend 1 influence at any time to allow the current active player to ignore the effects of this law for the duration of their turn.
Against: Place a gamma wormhole token in the Mecatol Rex system.
The dissenter: Removes 1 non-fighter ship from the game board controlled by a player who cast the fewest votes.
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ClarificationsSelect rulings confidence level
- When the Nexus Sovereignty law is in play, units cannot move through the alpha and beta wormholes in the wormhole nexus, even by effects that move ships outside of the movement step of a tactical action, such as while retreating.
- Players may still be neighbors via systems that are adjacent via wormholes.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
- When the Nexus Sovereignty law is in play, hits may still be produced against ships in the active system by PDS II units in systems that are adjacent via a wormhole during the Space Cannon Offense step of a tactical action.
- The effect of the Nexus Sovereignty law does not affect the Creuss player.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord