Shipwrights of Axis
Starting Units
Home System
- Axis
50
Commodities
5
Starting Technologies
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
When you produce units, reduce the combined cost of the produced units by 1, plus an additional 1 for every 10 of the combined cost.
After you perform a tactical action, you may repair 1 of your units in the active system.
When 1 or more of your units use PRODUCTION, reduce the combined cost of the produced units by 1.
During your turn, when a space dock in your home system uses PRODUCTION, you may exhaust this card to reduce the combined cost of the produced units by 1 for each of your space docks on a planet in home systems.
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When 1 or more of your units use PRODUCTION, you may exhaust this card to reduce the combined cost of the produced units by the number of unit upgrade technologies that you own.
When you research a unit upgrade technology, you may exhaust this card to ignore any 1 prerequisite.
When you pass, you may spend 6 influence to research a unit upgrade technology.
Faction Abilities
After you gain or replenish commodities, you may spend a number of commodities equal to the combined cost listed on any number of "Axis Order" cards in your reinforcements to place those cards in your play area. You cannot give your commodities to other players as part of a transaction.
You trade ship orders instead of commodities.
When a player negotiates a transaction, they may exchange Axis Order cards in their play area as part of that transaction. You cannot resolve the effects of Axis Order cards.
Ship orders allow players to gain ships outside of production.
Flagship
After this ship produces 1 or more hits during a round of space combat, you may repair 1 ship you control in this system.
Repairs your ships when it produces hits.
SUSTAIN DAMAGE
Mech
You may treat a space dock on this planet as if it has PRODUCTION 5.
Space docks on the same planet have Production 5 at worst.
SUSTAIN DAMAGE
Monument
When you produce 1 or more non-fighter ships in this system, gain 1 trade good.
PRODUCTION 3
Leaders
ACTION: Exhaust this card to choose 1 player; that player may place 1 cruiser or 1 destroyer from their reinforcements in a system that contains their ships.
Then, if you chose another player, gain 2 commodities.
Allow a player to gain a destroyer or cruiser; gain commodities if they’re another player.
After a player resolves an Axis Order card:
You may spend 6 resources to gain the corresponding unit's unit upgrade technology.
Research unit upgrades of ship orders other players use.
ACTION: Purge this card and give 1 or more Axis Order cards in your play area to 1 or more other players; for each Axis Order card you give to another player, you may force that player to give you 1 promissory note from their hand.
Force players to trade promissory notes for ship orders.
Faction Promissory Note
When 1 or more of your units use PRODUCTION:
Place this card faceup in your play area to apply +4 to the PRODUCTION value of those units and reduce the combined cost of the produced units by 1 for this use of PRODUCTION.
At the start of the status phase, return this card to the Axis player.
Gives a player increased production and a production discount.
Breakthrough
At the start of a player's turn, you may exhaust this card to allow that player to treat 1 of your unit upgrade technologies as their own until the end of that turn.
After you replenish commodities, gain a number of trade goods equal to the number of unit upgrade technologies you own.
Faction Technologies
After you activate a system, you may exhaust this card to choose 1 ship you control and roll a die. On a result of 1-3, remove that ship from the game board; on a result of 4-10, apply +2 to that ship's move value during this tactical action.
Risk losing a ship in exchange for bonus movement.
ACTION: Exhaust this card to place or move 1 of your space docks onto a planet you control that does not contain a space dock.
Place or move your space docks.
Other Components
Axis Order Cards
Cost: 2
At the end of your turn: Exhaust this card to place 1 carrier from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.
Cost: 1
At the end of your turn: Exhaust this card to place 1 cruiser from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.
Cost: 1
At the end of your turn: Exhaust this card to place 2 destroyers from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.
Cost: 3
At the end of your turn: Exhaust this card to place 1 dreadnought from your reinforcements in a system that contains 1 or more of your ships and 1 of your command tokens. At the start of the status phase, if this card is exhausted, return it to the Axis player's reinforcements.