Malevolency
At the end of one of your tactical actions: Spend 1 influence to give this card to one of your neighbors; you can use this ability even if you are the Obsidian player. At the end of the status phase, if you are not the Obsidian player, remove 1 command token from your fleet pool and return it to your reinforcements.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
At the end of one of your tactical actions:
Spend 1 influence to give this card to one of your neighbors; you can use this ability even if you are the Obsidian player.
At the end of the status phase, if you are not the Obsidian player, remove 1 command token from your fleet pool and return it to your reinforcements.