Malevolency
At the end of a tactical action: Spend 1 influence to give this card to your neighbor; you can use this ability even if you are the Obsidian player. At the end of the status phase, if this card is in your hand and you are not the Obsidian player, you must reveal it and remove 1 command token from your fleet pool. Then, take it back to your hand.This is just a preview.This version is not currently in your build – your build uses the version.
Elect
At the end of a tactical action:
Spend 1 influence to give this card to your neighbor; you can use this ability even if you are the Obsidian player.
At the end of the status phase, if this card is in your hand and you are not the Obsidian player, you must reveal it and remove 1 command token from your fleet pool. Then, take it back to your hand.