Infantry II
Gen Synthesis
After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.Technology – Unit Upgrade – Ground Force – Infantry
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Unit Upgrade
Elect
:
After this unit is destroyed, roll 1 die. If the result is 6 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
1 (×2)cost
7combat
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tirules.com
- If a player controls no planets in their home system, at the start of their turn, any Infantry II that have been placed on that player’s Infantry II unit upgrade technology card are returned to that player’s reinforcements.
- A player need not use one of their twelve plastic infantry units to represent the infantry on their Infantry II unit upgrade card that will be placed in their home system at the start of their next turn, and may use cardboard infantry tokens to represent any and all of these infantry.
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Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord