Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Infantry II

Gen Synthesis

After this unit is destroyed, roll 1 die. If the result is 6-10, capture it. At the start of your turn, you may place captured infantry in your home system or in a space area with a war sun. When you gain control of a planet, if you have more infantry on that planet than its resource value, gain that planet readied.
Technology – Unit Upgrade – Ground Force – Infantry

Unit Upgrade

After this unit is destroyed, roll 1 die. If the result is 6-10, capture it. At the start of your turn, you may place captured infantry in your home system or in a space area with a war sun.

When you gain control of a planet, if you have more infantry on that planet than its resource value, gain that planet readied.

1 (×2)cost
7combat

Prerequisites: BioticBiotic

Source: Black Spectrum

Versions of this cardSelect one to preview