Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Transit Diodes

You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.
Technology – Cybernetic

Cybernetic

You may exhaust this card at the start of your turn during the action phase; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.

Prerequisites: CyberneticCybernetic

Source: Base game

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tirules.com
  • When resolving the ability of Transit Diodes, that player may remove ground forces from a system containing their command token.
  • The ground forces may be removed from on a planet or from in a space area.
  • The ground forces may be removed from different systems.
  • The ground forces may be placed on different planets.
  • If a mech is damaged when it is removed, it will remain damaged when it is placed.