Twilight's Fall – a separate game. Twilight Imperium's expansions, mods and rules topics are not part of it.

Transit Diodes

You may exhaust this card at the start of your turn; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control. You may exhaust this card before you roll dice during a round of ground combat; remove all of your ground forces in that combat and place them on 1 planet you control that contains a structure.
Technology – Cybernetic

Cybernetic

You may exhaust this card at the start of your turn; remove up to 4 of your ground forces from the game board and place them on 1 or more planets you control.

You may exhaust this card before you roll dice during a round of ground combat; remove all of your ground forces in that combat and place them on 1 planet you control that contains a structure.

Prerequisites: CyberneticCybernetic

Source: Black Spectrum

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tirules.com
  • When resolving the ability of Transit Diodes, that player may remove ground forces from a system containing their command token.
  • When resolving the first ability of Transit Diodes, the ground forces may be removed from a planet or from a space area.
  • When resolving the first ability of Transit Diodes, the ground forces may be removed from different systems.
  • When resolving the first ability of Transit Diodes, the ground forces may be placed on different planets.
  • If a mech is damaged when it is removed, it will remain damaged when it is placed.