Wormhole Research
For: Each player who has 1 or more ships in a system that contains a wormhole may research 1 technology. Then, destroy all ships in systems that contain an alpha or beta wormhole. Against: Each player that voted "Against" removes 1 command token from their command sheet and returns it to their reinforcements.This is just a preview.This version is not currently in your build – your build uses the version.
Directive
Elect
:
For: Each player who has 1 or more ships in a system that contains a wormhole may research 1 technology. Then, destroy all ships in systems that contain an alpha or beta wormhole.
Against: Each player that voted "Against" removes 1 command token from their command sheet and returns it to their reinforcements.
Versions of this agendaSelect one to preview
ClarificationsSelect rulings confidence level
- A player with ships in a delta, gamma or epsilon wormhole may research a technology from the “For” effect. Those ships will not be destroyed.
- If a system contains both a delta and gamma wormhole and an alpha or beta wormhole, such as the active wormhole nexus, then ships in that system will be destroyed.
- A player must still meet the prerequisites for the technology they research.
- A player may exhaust a planet with a technology specialty to ignore a prerequisite on a technology as normal. This planet will ready at the end of the agenda phase.
- Ground forces in the space area of a system containing an alpha or beta wormhole will be removed due to lack of capacity after the ships in that system are destroyed; those ground forces will not trigger any “destroyed” effects. Fighters will be destroyed, and will trigger any “destroyed” effects.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Interactions
- When researching technology, a player may exhaust the AI Development Algorithm technology to ignore a prerequisite on a unit upgrade technology as normal. AI Development Algorithm will not ready at the end of the agenda phase.
- When researching technology, a player may exhaust the AI Development Algorithm technology to ignore a prerequisite on a unit upgrade technology as normal. AI Development Algorithm will not ready at the end of the agenda phase.
- If Anti-Intellectual Revolution is in play as a law, players who research a technology will destroy a ship due to Anti-Intellectual Revolution before they destroy ships in systems containing alpha or beta wormholes. As such, they may choose a ship in a system containing an alpha or beta wormhole to destroy for Anti-Intellectual Revolution.
Anti-Intellectual Revolution+The Terror Between
- If the Vuil’raith player has their flagship, The Terror Between, in a system containing an alpha or beta wormhole, and they choose to destroy it for Anti-Intellectual Revolution, then they will not capture the other ships in that system that are destroyed by Wormhole Research.
- If the Vuil’raith player has their flagship, The Terror Between, in a system containing an alpha or beta wormhole, and they choose to destroy another ship with capacity, they must resolve capacity before Wormhole Research destroys any ships. Any fighters they remove due to capacity will not be captured when ships are destroyed for Wormhole Research.
Floating Factory I / Floating Factory II
- The Saar player’s Floating Factories cannot be destroyed by Wormhole Research.
Nothing here at this confidence level – move the slider above to see less certain rulings.
Sources
LRR: Living Rules Referencetirules2: tirules2.comCommunity: TI4 Online Discord, TI4 Homebrew Hub Discord